diff --git a/core/build-system.html b/core/build-system.html new file mode 100644 index 0000000000..43bae03b6b --- /dev/null +++ b/core/build-system.html @@ -0,0 +1,947 @@ + + + + + + +
++ Status: Draft + (as of May 18, 2006) +
+ +Contents
+ + + +The primary goals of reworking the build system are (1) to make dependencies +work more reliably, so that when files need to rebuilt, they are, and (2) to +improve performance of the build system so that unnecessary modules are not +rebuilt, and so doing a top-level build when little or nothing needs to be done +for a build takes as little time as possible.
+ +Given the above objective, these are the overall principles and use cases +that we will support. This is not an exhaustive list.
+It needs to be possible to build the Android platform for multiple targets. +This means:
+To achieve the objectives, the build system will be rewritten to use make +non-recursively. For more background on this, read Recursive Make Considered Harmful. For those that don't +want PDF, here is the +Google translated version. +
When developing a component, for example a C++ shared library, it must be +possible to easily rebuild just that component, and not have to wait more than a +couple seconds for dependency checks, and not have to wait for unneeded +components to be built.
+To set the target, and other options, some people on the team like to have a +configuration file in a directory so they do not have an environment setup +script to run, and others want an environment setup script to run so they can +run builds in different terminals on the same tree, or switch back and forth +in one terminal. We will support both.
+Object files and other intermediate files will be generated into a directory
+that is separate from the source tree. The goal is to have make clean be
+"rm -rf
The SDK will be a tarball that will allow non-OS-developers to write apps. +The apps will actually be built by first building the SDK, and then building +the apps against that SDK. This will hopefully (1) make writing apps easier +for us, because we won't have to rebuild the OS as much, and we can use the +standard java-app development tools, and (2) allow us to dog-food the SDK, to +help ensure its quality. Cedric has suggested (and I agree) that apps built +from the SDK should be built with ant. Stay tuned for more details as we +figure out exactly how this will work.
+ +Dependencies should all be automatic. Unless there is a custom tool involved +(e.g. the webkit has several), the dependencies for shared and static libraries, +.c, .cpp, .h, .java, java libraries, etc., should all work without intervention +in the Android.mk file.
+ +The default of the build system will be to hide the command lines being +executed for make steps. It will be possible to override this by specifying +the showcommands pseudo-target, and possibly by setting an environment +variable.
+ +Wildcarding source file will be discouraged. It may be useful in some
+scenarios. The default $(wildcard *)
will not work due to the
+current directory being set to the root of the build tree.
+ +
It will be possible to generate more than one target from a given +subdirectory. For example, libutils generates a shared library for the target +and a static library for the host.
+ +Android.mk is the standard name for the makefile fragments that +control the building of a given module. Only the top directory should +have a file named "Makefile".
+ +Currently, the simulator is not built to use shared libraries. This should +be fixed, and now is a good time to do it. This implies getting shared +libraries to work on Mac OS.
+ + +These things would be nice to have, and this is a good place to record them, +however these are not promises.
+ +The hope is to be able to do two builds for different combos in the same +tree at the same time, but this is a stretch goal, not a requirement. +Doing two builds in the same tree, not at the same time must work. (update: +it's looking like we'll get the two builds at the same time working)
+ +Problems can arise if you delete a header file that is referenced in +".d" files. The easy way to deal with this is "make clean". There +should be a better way to handle it. (from fadden)
+One way of solving this is introducing a dependency on the directory. The +problem is that this can create extra dependecies and slow down the build. +It's a tradeoff.
+ +General way to perform builds across the set of known platforms. This +would make it easy to perform multiple platform builds when testing a +change, and allow a wide-scale "make clean". Right now the buildspec.mk +or environment variables need to be updated before each build. (from fadden)
+ +We will eventually need to add support for creating locales and carrier +customizations to the SDK, but that will not be addressed right now.
+ + +You've read (or scrolled past) all of the motivations for this build system, +and you want to know how to use it. This is the place.
+ +The Building document describes how do do +builds.
+ +. build/envsetup.sh
you'll get a few helpful shell functions:
+
+make
from the top of the tree. This is
+useful because you can run make from within subdirectories. If you have the
+TOP
environment variable set, it uses that. If you don't, it looks
+up the tree from the current directory, trying to find the top of the tree.cd
to the top of the tree.+When building for a particular product, it's often useful to have minor +variations on what is ultimately the final release build. These are the +currently-defined "flavors" or "types" (we need to settle on a real name +for these). +
+ +
+ eng |
+
+ This is the default flavor. A plain "make " is the
+ same as "make eng ". droid is an alias
+ for eng .
+
|
+
+ user |
+
+ "make user "
+ + This is the flavor intended to be the final release bits. +
|
+
+ userdebug |
+
+ "make userdebug "
+
+ The same as
|
+
+If you build one flavor and then want to build another, you should run
+"make installclean
" between the two makes to guarantee that
+you don't pick up files installed by the previous flavor. "make
+clean
" will also suffice, but it takes a lot longer.
+
Sometimes you want to just build one thing. The following pseudotargets are +there for your convenience:
+ +make droid
is the normal build. This target
+is here because the default target has to have a name.make all
builds everything make
+droid
does, plus everything whose LOCAL_MODULE_TAGS
do not
+include the "droid" tag. The build server runs this to make sure
+that everything that is in the tree and has an Android.mk builds.make clean-libutils
and it will delete libutils.so and all of the
+intermediate files, or you can type make clean-Home
and it will
+clean just the Home app.make clean
deletes all of the output and
+intermediate files for this configuration. This is the same as rm -rf
+out/<configuration>/
make clobber
deletes all of the output
+and intermediate files for all configurations. This is the same as
+rm -rf out/
.make dataclean
deletes contents of the data
+directory inside the current combo directory. This is especially useful on the
+simulator and emulator, where the persistent data remains present between
+builds.showcommands
is a modifier target
+which causes the build system to show the actual command lines for the build
+steps, instead of the brief descriptions. Most people don't like seeing the
+actual commands, because they're quite long and hard to read, but if you need
+to for debugging purposes, you can add showcommands
to the list
+of targets you build. For example make showcommands
will build
+the default android configuration, and make runtime showcommands
+will build just the runtime, and targets that it depends on, while displaying
+the full command lines. Please note that there are a couple places where the
+commands aren't shown here. These are considered bugs, and should be fixed,
+but they're often hard to track down. Please let
+android-build-team know if you find
+any.LOCAL_MODULE
+in an Android.mk is made into a pseudotarget. For example, make
+runtime
might be shorthand for make
+out/linux-x86-debug/system/bin/runtime
(which would work), and
+make libkjs
might be shorthand for make
+out/linux-x86-debug/system/lib/libkjs.so
(which would also work).make targets
will print a list of all of
+the LOCAL_MODULE names you can make.You have a new library, a new app, or a new executable. For each of the +common types of modules, there is a corresponding file in the templates +directory. It will usually be enough to copy one of these, and fill in your +own values. Some of the more esoteric values are not included in the +templates, but are instead just documented here, as is the documentation +on using custom tools to generate files.
+Mostly, you can just look for the TODO comments in the templates and do +what it says. Please remember to delete the TODO comments when you're done +to keep the files clean. The templates have minimal documentation in them, +because they're going to be copied, and when that gets stale, the copies just +won't get updated. So read on...
+ +Use the templates/apps
file.
This template is pretty self-explanitory. See the variables below for more +details.
+ +Use the templates/java_library
file.
The interesting thing here is the value of LOCAL_MODULE, which becomes +the name of the jar file. (Actually right now, we're not making jar files yet, +just directories of .class files, but the directory is named according to +what you put in LOCAL_MODULE). This name will be what goes in the +LOCAL_JAVA_LIBRARIES variable in modules that depend on your java library.
+ +Use the templates/executable
file, or the
+templates/executable_host
file.
This template has a couple extra options that you usually don't need. +Please delete the ones you don't need, and remove the TODO comments. It makes +the rest of them easier to read, and you can always refer back to the templates +if you need them again later.
+By default, on the target these are built into /system/bin, and on the
+host, they're built into LOCAL_MODULE_PATH
. See
+Putting targets elsewhere
+for more.
Use the templates/shared_library
file, or the
+templates/shared_library_host
file.
Remember that on the target, we use shared libraries, and on the host, +we use static libraries, since executable size isn't as big an issue, and it +simplifies distribution in the SDK.
+ +Use the templates/static_library
file, or the
+templates/static_library_host
file.
Remember that on the target, we use shared libraries, and on the host, +we use static libraries, since executable size isn't as big an issue, and it +simplifies distribution in the SDK.
+ +If you have a tool that generates source files for you, it's possible
+to have the build system get the dependencies correct for it. Here are
+a couple of examples. $@
is the make built-in variable for
+"the current target." The red parts are the parts you'll
+need to change.
You need to put this after you have declared LOCAL_PATH
and
+LOCAL_MODULE
, because the $(local-intermediates-dir)
+and $(local-host-intermediates-dir)
macros use these variables
+to determine where to put the files.
+
+
Here, there is one generated file, called +chartables.c, which doesn't depend on anything. And is built by the tool +built to $(HOST_OUT_EXECUTABLES)/dftables. Note on the second to last line +that a dependency is created on the tool.
++intermediates:= $(local-intermediates-dir) +GEN := $(intermediates)/chartables.c +$(GEN): PRIVATE_CUSTOM_TOOL = $(HOST_OUT_EXECUTABLES)/dftables $@ +$(GEN): $(HOST_OUT_EXECUTABLES)/dftables + $(transform-generated-source) +LOCAL_GENERATED_SOURCES += $(GEN) ++ +
Here as a hypothetical example, we use use cat as if it were to transform +a file. Pretend that it does something useful. Note how we use a +target-specific variable called PRIVATE_INPUT_FILE to store the name of the +input file.
++intermediates:= $(local-intermediates-dir) +GEN := $(intermediates)/file.c +$(GEN): PRIVATE_INPUT_FILE := $(LOCAL_PATH)/input.file +$(GEN): PRIVATE_CUSTOM_TOOL = cat $(PRIVATE_INPUT_FILE) > $@ +$(GEN): $(LOCAL_PATH)/file.c + $(transform-generated-source) +LOCAL_GENERATED_SOURCES += $(GEN) ++ +
If you have several files that are all similar in +name, and use the same tool, you can combine them. (here the *.lut.h files are +the generated ones, and the *.cpp files are the input files)
++intermediates:= $(local-intermediates-dir) +GEN := $(addprefix $(intermediates)/kjs/, \ + array_object.lut.h \ + bool_object.lut.h \ + ) +$(GEN): PRIVATE_CUSTOM_TOOL = perl libs/WebKitLib/WebKit/JavaScriptCore/kjs/create_hash_table $< -i > $@ +$(GEN): $(intermediates)/%.lut.h : $(LOCAL_PATH)/%.cpp + $(transform-generated-source) +LOCAL_GENERATED_SOURCES += $(GEN) ++ +
Sometimes you need to set flags specifically for different platforms. Here +is a list of which values the different build-system defined variables will be +set to and some examples.
+For a device build, TARGET_OS
is linux
(we're using
+linux!), and TARGET_ARCH
is arm
.
For a simulator build, TARGET_OS
and TARGET_ARCH
+are set to the same as HOST_OS
and HOST_ARCH
are
+on your platform. TARGET_PRODUCT
is the name of the target
+hardware/product you are building for. The value sim
is used
+for the simulator. We haven't thought through the full extent of customization
+that will happen here, but likely there will be additional UI configurations
+specified here as well.
+ HOST_OS + linux + darwin + (cygwin) + |
+
+ HOST_ARCH + x86 + |
+
+ HOST_BUILD_TYPE + release + debug + |
+|
+ TARGET_OS + linux + darwin + (cygwin) + |
+
+ TARGET_ARCH + arm + x86 + |
+
+ TARGET_BUILD_TYPE + release + debug + |
+
+ TARGET_PRODUCT + sim + dream + sooner + |
+
If we're building the simulator, as opposed to the arm or emulator builds,
+TARGET_SIMULATOR
will be set to true
.
+
+
ifeq ($(TARGET_SIMULATOR),true) +LOCAL_CFLAGS += -DSIMULATOR +endif + +ifeq ($(TARGET_BUILD_TYPE),release) +LOCAL_CFLAGS += -DNDEBUG=1 +endif + +# from libutils +ifeq ($(TARGET_OS),linux) +# Use the futex based mutex and condition variable +# implementation from android-arm because it's shared mem safe +LOCAL_SRC_FILES += futex_synchro.c +LOCAL_LDLIBS += -lrt -ldl +endif + ++ + +
If you have modules that normally go somewhere, and you need to have them +build somewhere else, read this. One use of this is putting files on +the root filesystem instead of where they normally go in /system. Add these +lines to your Android.mk:
++LOCAL_MODULE_PATH := $(TARGET_ROOT_OUT_SBIN) +LOCAL_UNSTRIPPED_PATH := $(TARGET_ROOT_OUT_SBIN_UNSTRIPPED) ++
For executables and libraries, you need to also specify a
+LOCAL_UNSTRIPPED_PATH
location, because on target builds, we keep
+the unstripped executables so GDB can find the symbols.
+
Look in config/envsetup.make
for all of the variables defining
+places to build things.
FYI: If you're installing an executable to /sbin, you probably also want to
+set LOCAL_FORCE_STATIC_EXCUTABLE := true
in your Android.mk, which
+will force the linker to only accept static libraries.
These are the variables that you'll commonly see in Android.mk files, listed +alphabetically.
+But first, a note on variable naming: +
include $(CLEAR_VARS)
line, so you can rely on them
+ being empty after including that file. Most of the variables you'll use
+ in most modules are LOCAL_ variables.In Android.mk files that include $(BUILD_PACKAGE)
set this
+to the set of files you want built into your app. Usually:
LOCAL_ASSET_FILES += $(call find-subdir-assets)
This will probably change when we switch to ant for the apps' build +system.
+ +If you want to use a different C compiler for this module, set LOCAL_CC +to the path to the compiler. If LOCAL_CC is blank, the appropriate default +compiler is used.
+ +If you want to use a different C++ compiler for this module, set LOCAL_CXX +to the path to the compiler. If LOCAL_CXX is blank, the appropriate default +compiler is used.
+ +If you have additional flags to pass into the C or C++ compiler, add +them here. For example:
+LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1
If you have additional flags to pass into only the C++ compiler, add +them here. For example:
+LOCAL_CPPFLAGS += -ffriend-injection
LOCAL_CPPFLAGS
is guaranteed to be after LOCAL_CFLAGS
+on the compile line, so you can use it to override flags listed in
+LOCAL_CFLAGS
.
+
+If your C++ files end in something other than ".cpp
",
+you can specify the custom extension here. For example:
LOCAL_CPP_EXTENSION := .cc
Normally, the compile line for C and C++ files includes global include
+paths and global cflags. If LOCAL_NO_DEFAULT_COMPILER_FLAGS
+is non-empty, none of the default includes or flags will be used when compiling
+C and C++ files in this module.
+LOCAL_C_INCLUDES
, LOCAL_CFLAGS
, and
+LOCAL_CPPFLAGS
will still be used in this case, as will
+any DEBUG_CFLAGS
that are defined for the module.
+
+
This will be going away.
+The set of files to copy to the install include tree. You must also
+supply LOCAL_COPY_HEADERS_TO
.
This is going away because copying headers messes up the error messages, and +may lead to people editing those headers instead of the correct ones. It also +makes it easier to do bad layering in the system, which we want to avoid. We +also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any +headers.
+ +This will be going away.
+The directory within "include" to copy the headers listed in
+LOCAL_COPY_HEADERS
to.
This is going away because copying headers messes up the error messages, and +may lead to people editing those headers instead of the correct ones. It also +makes it easier to do bad layering in the system, which we want to avoid. We +also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any +headers.
+ +Additional directories to instruct the C/C++ compilers to look for header
+files in. These paths are rooted at the top of the tree. Use
+LOCAL_PATH
if you have subdirectories of your own that you
+want in the include paths. For example:
+LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
+LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
+
You should not add subdirectories of include to
+LOCAL_C_INCLUDES
, instead you should reference those files
+in the #include
statement with their subdirectories. For
+example:
#include <utils/KeyedVector.h>
+not #include <KeyedVector.h>
There are some components that are doing this wrong, and should be cleaned +up.
+ +Set LOCAL_MODULE_TAGS
to any number of whitespace-separated
+tags. If the tag list is empty or contains droid
, the module
+will get installed as part of a make droid
. Otherwise, it will
+only get installed by running make <your-module>
+or with the make all
pseudotarget.
Set LOCAL_REQUIRED_MODULES
to any number of whitespace-separated
+module names, like "libblah" or "Email". If this module is installed, all
+of the modules that it requires will be installed as well. This can be
+used to, e.g., ensure that necessary shared libraries or providers are
+installed when a given app is installed.
+
+
If your executable should be linked statically, set
+LOCAL_FORCE_STATIC_EXECUTABLE:=true
. There is a very short
+list of libraries that we have in static form (currently only libc). This is
+really only used for executables in /sbin on the root filesystem.
Files that you add to LOCAL_GENERATED_SOURCES
will be
+automatically generated and then linked in when your module is built.
+See the Custom Tools template makefile for an
+example.
When linking Java apps and libraries, LOCAL_JAVA_LIBRARIES
+specifies which sets of java classes to include. Currently there are
+two of these: core
and framework
.
+In most cases, it will look like this:
LOCAL_JAVA_LIBRARIES := core framework
Note that setting LOCAL_JAVA_LIBRARIES
is not necessary
+(and is not allowed) when building an APK with
+"include $(BUILD_PACKAGE)
". The appropriate libraries
+will be included automatically.
You can pass additional flags to the linker by setting
+LOCAL_LDFLAGS
. Keep in mind that the order of parameters is
+very important to ld, so test whatever you do on all platforms.
LOCAL_LDLIBS
allows you to specify additional libraries
+that are not part of the build for your executable or library. Specify
+the libraries you want in -lxxx format; they're passed directly to the
+link line. However, keep in mind that there will be no dependency generated
+for these libraries. It's most useful in simulator builds where you want
+to use a library preinstalled on the host. The linker (ld) is a particularly
+fussy beast, so it's sometimes necessary to pass other flags here if you're
+doing something sneaky. Some examples:
LOCAL_LDLIBS += -lcurses -lpthread
+LOCAL_LDLIBS += -Wl,-z,origin
+
If your package doesn't have a manifest (AndroidManifest.xml), then
+set LOCAL_NO_MANIFEST:=true
. The common resources package
+does this.
LOCAL_PACKAGE_NAME
is the name of an app. For example,
+Dialer, Contacts, etc. This will probably change or go away when we switch
+to an ant-based build system for the apps.
The directory your Android.mk file is in. You can set it by putting the +following as the first line in your Android.mk:
+LOCAL_PATH := $(my-dir)
The my-dir
macro uses the
+MAKEFILE_LIST
+variable, so you must call it before you include any other makefiles. Also,
+consider that any subdirectories you inlcude might reset LOCAL_PATH, so do your
+own stuff before you include them. This also means that if you try to write
+several include
lines that reference LOCAL_PATH
,
+it won't work, because those included makefiles might reset LOCAL_PATH.
+
+
For host executables, you can specify a command to run on the module +after it's been linked. You might have to go through some contortions +to get variables right because of early or late variable evaluation:
+module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)
+LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\
+ -d __WXMAC__ -o $(module) Carbon.r
+
When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to +executables that you want copied. They're located automatically into the +right bin directory.
+ +When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to +libraries that you want copied. They're located automatically into the +right lib directory.
+ +These are the libraries you directly link against. You don't need to +pass transitively included libraries. Specify the name without the suffix:
+LOCAL_SHARED_LIBRARIES := \
+ libutils \
+ libui \
+ libaudio \
+ libexpat \
+ libsgl
+
The build system looks at LOCAL_SRC_FILES
to know what source
+files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows
+how to correctly do the intermediate .h and .c/.cpp files automatically. If
+the files are in a subdirectory of the one containing the Android.mk, prefix
+them with the directory name:
LOCAL_SRC_FILES := \
+ file1.cpp \
+ dir/file2.cpp
+
These are the static libraries that you want to include in your module. +Mostly, we use shared libraries, but there are a couple of places, like +executables in sbin and host executables where we use static libraries instead. +
LOCAL_STATIC_LIBRARIES := \
+ libutils \
+ libtinyxml
+
LOCAL_MODULE
is the name of what's supposed to be generated
+from your Android.mk. For exmample, for libkjs, the LOCAL_MODULE
+is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll).
+For app modules, use LOCAL_PACKAGE_NAME
instead of
+LOCAL_MODULE
. We're planning on switching to ant for the apps,
+so this might become moot.
Instructs the build system to put the module somewhere other than what's
+normal for its type. If you override this, make sure you also set
+LOCAL_UNSTRIPPED_PATH
if it's an executable or a shared library
+so the unstripped binary has somewhere to go. An error will occur if you forget
+to.
See Putting modules elsewhere for more.
+ +Instructs the build system to put the unstripped version of the module
+somewhere other than what's normal for its type. Usually, you override this
+because you overrode LOCAL_MODULE_PATH
for an executable or a
+shared library. If you overrode LOCAL_MODULE_PATH
, but not
+LOCAL_UNSTRIPPED_PATH
, an error will occur.
See Putting modules elsewhere for more.
+ +These are the static libraries that you want to include in your module without allowing +the linker to remove dead code from them. This is mostly useful if you want to add a static library +to a shared library and have the static library's content exposed from the shared library. +
LOCAL_WHOLE_STATIC_LIBRARIES := \
+ libsqlite3_android
+
Any flags to pass to invocations of yacc for your module. A known limitation +here is that the flags will be the same for all invocations of YACC for your +module. This can be fixed. If you ever need it to be, just ask.
+LOCAL_YACCFLAGS := -p kjsyy
You should never have to touch anything in the config directory unless +you're adding a new platform, new tools, or adding new features to the +build system. In general, please consult with the build system owner(s) +(android-build-team) before you go +mucking around in here. That said, here are some notes on what's going on +under the hood.
+ +In order to make easier for people when the build system changes, when +it is necessary to make changes to buildspec.mk or to rerun the environment +setup scripts, they contain a version number in the variable +BUILD_ENV_SEQUENCE_NUMBER. If this variable does not match what the build +system expects, it fails printing an error message explaining what happened. +If you make a change that requires an update, you need to update two places +so this message will be printed. +
You probably shouldn't use these variables. Please consult +android-build-team before using them. +These are mostly there for workarounds for other issues, or things that aren't +completely done right.
+ +If your module needs to depend on anything else that
+isn't actually built in to it, you can add those make targets to
+LOCAL_ADDITIONAL_DEPENDENCIES
. Usually this is a workaround
+for some other dependency that isn't created automatically.
When a module is built, the module is created in an intermediate +directory then copied to its final location. LOCAL_BUILT_MODULE is +the full path to the intermediate file. See LOCAL_INSTALLED_MODULE +for the path to the final installed location of the module.
+ +Set by the host_xxx.make includes to tell base_rules.make and the other +includes that we're building for the host. Kenneth did this as part of +openbinder, and I would like to clean it up so the rules, includes and +definitions aren't duplicated for host and target.
+ +The fully qualified path name of the final location of the module. +See LOCAL_BUILT_MODULE for the location of the intermediate file that +the make rules should actually be constructing.
+ +Used in some stuff remaining from the openbinder for building scripts +with particular values set,
+ +Used in some stuff remaining from the openbinder build system that we +might find handy some day.
+ +Which kind of module this is. This variable is used to construct other +variable names used to locate the modules. See base_rules.make and +envsetup.make.
+ +Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure, +but it looks like it's just used in the WHO_AM_I variable to identify +in the pretty printing what's being built.
+ +The suffix that will be appended to LOCAL_MODULE
to form
+LOCAL_MODULE_NAME
. For example, .so, .a, .dylib.
Calculated in base_rules.make to determine if this module should actually
+be stripped or not, based on whether LOCAL_STRIPPABLE_MODULE
+is set, and whether the combo is configured to ever strip modules. With
+Iliyan's stripping tool, this might change.
Set by the include makefiles if that type of module is strippable. +Executables and shared libraries are.
+ +Used while building the base libraries: libc, libm, libdl. Usually +it should be set to "none," as it is in $(CLEAR_VARS). When building +these libraries, it's set to the ones they link against. For example, +libc, libstdc++ and libdl don't link against anything, and libm links against +libc. Normally, when the value is none, these libraries are automatically +linked in to executables and libraries, so you don't need to specify them +manually.
+ + + +