build: Erase package_cache upon flashing
To avoid the resources bug when dirty flashing Signed-off-by: saikiran2001 <bjsaikiran@gmail.com>
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@@ -3667,6 +3667,9 @@ class BlockDifference(object):
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new_data_name=new_data_name, code=code))
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new_data_name=new_data_name, code=code))
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script.AppendExtra(script.WordWrap(call))
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script.AppendExtra(script.WordWrap(call))
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call = ('delete_recursive("/data/system/package_cache");')
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script.AppendExtra(script.WordWrap(call))
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def _HashBlocks(self, source, ranges): # pylint: disable=no-self-use
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def _HashBlocks(self, source, ranges): # pylint: disable=no-self-use
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data = source.ReadRangeSet(ranges)
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data = source.ReadRangeSet(ranges)
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ctx = sha1()
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ctx = sha1()
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