Merge "Add 'use_debug_art' to product_variable" into main

This commit is contained in:
Treehugger Robot
2024-07-19 03:21:23 +00:00
committed by Gerrit Code Review
3 changed files with 13 additions and 0 deletions

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@@ -2127,3 +2127,11 @@ func (c *config) BoardUseVbmetaDigestInFingerprint() bool {
func (c *config) OemProperties() []string {
return c.productVariables.OemProperties
}
func (c *config) UseDebugArt() bool {
if c.productVariables.ArtTargetIncludeDebugBuild != nil {
return Bool(c.productVariables.ArtTargetIncludeDebugBuild)
}
return Bool(c.productVariables.Eng)
}

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@@ -2213,6 +2213,9 @@ func (e configurationEvalutor) EvaluateConfiguration(condition proptools.Configu
switch variable {
case "debuggable":
return proptools.ConfigurableValueBool(ctx.Config().Debuggable())
case "use_debug_art":
// TODO(b/234351700): Remove once ART does not have separated debug APEX
return proptools.ConfigurableValueBool(ctx.Config().UseDebugArt())
default:
// TODO(b/323382414): Might add these on a case-by-case basis
ctx.OtherModulePropertyErrorf(m, property, fmt.Sprintf("TODO(b/323382414): Product variable %q is not yet supported in selects", variable))

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@@ -520,6 +520,8 @@ type ProductVariables struct {
BoardUseVbmetaDigestInFingerprint *bool `json:",omitempty"`
OemProperties []string `json:",omitempty"`
ArtTargetIncludeDebugBuild *bool `json:",omitempty"`
}
type PartitionQualifiedVariablesType struct {