Replace *Escape with *EscapeList

Follow the change to blueprint to make *Escape take and return a string
and add *EscapeList that take and return slices of strings.  Fix up
a few places that were unnecessarily converting a string to a slice
and back to a string.

Test: m nothing
Change-Id: I3fa87de175522205f36544ef76aa2f04aef1b936
This commit is contained in:
Colin Cross
2019-02-28 11:00:01 -08:00
parent 7abf560cb0
commit 0b9f31fb08
15 changed files with 20 additions and 20 deletions

View File

@@ -240,7 +240,7 @@ func (r *RuleBuilder) Build(pctx PackageContext, ctx BuilderContext, name string
if len(r.Commands()) > 0 {
ctx.Build(pctx, BuildParams{
Rule: ctx.Rule(pctx, name, blueprint.RuleParams{
Command: strings.Join(proptools.NinjaEscape(r.Commands()), " && "),
Command: strings.Join(proptools.NinjaEscapeList(r.Commands()), " && "),
CommandDeps: r.Tools().Strings(),
}),
Implicits: r.Inputs(),