Add method to determine variations from a Target

The arch variants are hardcoded in every module type.  Refactor
them out into a Target.Variations() method in preparation for
splitting the arch mutator into two, which will require using
different variations.

Test: m checkbuild
Change-Id: I28ef7cd5168095ac888fe77f04e27f9ad81978c0
This commit is contained in:
Colin Cross
2019-10-16 11:03:10 -07:00
parent e8ba308dcf
commit 0f7d2ef3ac
15 changed files with 92 additions and 99 deletions

View File

@@ -52,9 +52,8 @@ func ProtoDeps(ctx BottomUpMutatorContext, p *ProtoProperties) {
}
if plugin := String(p.Proto.Plugin); plugin != "" {
ctx.AddFarVariationDependencies([]blueprint.Variation{
{Mutator: "arch", Variation: ctx.Config().BuildOsVariant},
}, ProtoPluginDepTag, "protoc-gen-"+plugin)
ctx.AddFarVariationDependencies(ctx.Config().BuildOSTarget.Variations(),
ProtoPluginDepTag, "protoc-gen-"+plugin)
}
}