soong_ui: Add build actions commands in soong_ui.
Add the following build actions {BUILD_MODULES_IN_A_DIRECTORY, BUILD_MODULES_IN_DIRECTORIES} in soong_ui config so the bash code version of build commands (m, mm, mma, mmm, mmma) in build/make/envsetup.sh can be deprecated. This is to allow up to date bug fixes on the build commands. Bug: b/130049705 Test: Unit test cases Change-Id: I772db1d4e9c1da5273374d1994eb5e8f17cd52f2
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@@ -61,6 +61,28 @@ type configImpl struct {
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const srcDirFileCheck = "build/soong/root.bp"
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type BuildAction uint
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const (
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// Builds all of the modules and their dependencies of a specified directory, relative to the root
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// directory of the source tree.
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BUILD_MODULES_IN_A_DIRECTORY BuildAction = iota
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// Builds all of the modules and their dependencies of a list of specified directories. All specified
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// directories are relative to the root directory of the source tree.
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BUILD_MODULES_IN_DIRECTORIES
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)
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// checkTopDir validates that the current directory is at the root directory of the source tree.
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func checkTopDir(ctx Context) {
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if _, err := os.Stat(srcDirFileCheck); err != nil {
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if os.IsNotExist(err) {
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ctx.Fatalf("Current working directory must be the source tree. %q not found.", srcDirFileCheck)
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}
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ctx.Fatalln("Error verifying tree state:", err)
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}
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}
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func NewConfig(ctx Context, args ...string) Config {
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ret := &configImpl{
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environ: OsEnvironment(),
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@@ -154,12 +176,7 @@ func NewConfig(ctx Context, args ...string) Config {
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ret.environ.Set("TMPDIR", absPath(ctx, ret.TempDir()))
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// Precondition: the current directory is the top of the source tree
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if _, err := os.Stat(srcDirFileCheck); err != nil {
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if os.IsNotExist(err) {
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log.Fatalf("Current working directory must be the source tree. %q not found", srcDirFileCheck)
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}
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log.Fatalln("Error verifying tree state:", err)
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}
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checkTopDir(ctx)
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if srcDir := absPath(ctx, "."); strings.ContainsRune(srcDir, ' ') {
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log.Println("You are building in a directory whose absolute path contains a space character:")
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@@ -229,6 +246,203 @@ func NewConfig(ctx Context, args ...string) Config {
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return Config{ret}
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}
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// NewBuildActionConfig returns a build configuration based on the build action. The arguments are
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// processed based on the build action and extracts any arguments that belongs to the build action.
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func NewBuildActionConfig(action BuildAction, dir string, buildDependencies bool, ctx Context, args ...string) Config {
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return NewConfig(ctx, getConfigArgs(action, dir, buildDependencies, ctx, args)...)
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}
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// getConfigArgs processes the command arguments based on the build action and creates a set of new
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// arguments to be accepted by Config.
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func getConfigArgs(action BuildAction, dir string, buildDependencies bool, ctx Context, args []string) []string {
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// The next block of code verifies that the current directory is the root directory of the source
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// tree. It then finds the relative path of dir based on the root directory of the source tree
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// and verify that dir is inside of the source tree.
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checkTopDir(ctx)
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topDir, err := os.Getwd()
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if err != nil {
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ctx.Fatalf("Error retrieving top directory: %v", err)
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}
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dir, err = filepath.Abs(dir)
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if err != nil {
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ctx.Fatalf("Unable to find absolute path %s: %v", dir, err)
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}
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relDir, err := filepath.Rel(topDir, dir)
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if err != nil {
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ctx.Fatalf("Unable to find relative path %s of %s: %v", relDir, topDir, err)
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}
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// If there are ".." in the path, it's not in the source tree.
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if strings.Contains(relDir, "..") {
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ctx.Fatalf("Directory %s is not under the source tree %s", dir, topDir)
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}
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configArgs := args[:]
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// If the arguments contains GET-INSTALL-PATH, change the target name prefix from MODULES-IN- to
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// GET-INSTALL-PATH-IN- to extract the installation path instead of building the modules.
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targetNamePrefix := "MODULES-IN-"
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if inList("GET-INSTALL-PATH", configArgs) {
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targetNamePrefix = "GET-INSTALL-PATH-IN-"
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configArgs = removeFromList("GET-INSTALL-PATH", configArgs)
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}
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var buildFiles []string
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var targets []string
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switch action {
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case BUILD_MODULES_IN_A_DIRECTORY:
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// If dir is the root source tree, all the modules are built of the source tree are built so
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// no need to find the build file.
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if topDir == dir {
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break
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}
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// Find the build file from the directory where the build action was triggered by traversing up
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// the source tree. If a blank build filename is returned, simply use the directory where the build
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// action was invoked.
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buildFile := findBuildFile(ctx, relDir)
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if buildFile == "" {
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buildFile = filepath.Join(relDir, "Android.mk")
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}
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buildFiles = []string{buildFile}
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targets = []string{convertToTarget(filepath.Dir(buildFile), targetNamePrefix)}
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case BUILD_MODULES_IN_DIRECTORIES:
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newConfigArgs, dirs := splitArgs(configArgs)
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configArgs = newConfigArgs
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targets, buildFiles = getTargetsFromDirs(ctx, relDir, dirs, targetNamePrefix)
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}
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// This is to support building modules without building their dependencies. Soon, this will be
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// deprecated.
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if !buildDependencies && len(buildFiles) > 0 {
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if err := os.Setenv("ONE_SHOT_MAKEFILE", strings.Join(buildFiles, " ")); err != nil {
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ctx.Fatalf("Unable to set ONE_SHOT_MAKEFILE environment variable: %v", err)
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}
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}
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// Tidy only override all other specified targets.
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tidyOnly := os.Getenv("WITH_TIDY_ONLY")
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if tidyOnly == "true" || tidyOnly == "1" {
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configArgs = append(configArgs, "tidy_only")
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} else {
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configArgs = append(configArgs, targets...)
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}
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return configArgs
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}
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// convertToTarget replaces "/" to "-" in dir and pre-append the targetNamePrefix to the target name.
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func convertToTarget(dir string, targetNamePrefix string) string {
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return targetNamePrefix + strings.ReplaceAll(dir, "/", "-")
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}
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// findBuildFile finds a build file (makefile or blueprint file) by looking at dir first. If not
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// found, go up one level and repeat again until one is found and the path of that build file
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// relative to the root directory of the source tree is returned. The returned filename of build
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// file is "Android.mk". If one was not found, a blank string is returned.
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func findBuildFile(ctx Context, dir string) string {
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// If the string is empty, assume it is top directory of the source tree.
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if dir == "" {
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return ""
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}
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for ; dir != "."; dir = filepath.Dir(dir) {
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for _, buildFile := range []string{"Android.bp", "Android.mk"} {
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_, err := os.Stat(filepath.Join(dir, buildFile))
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if err == nil {
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// Returning the filename Android.mk as it might be used for ONE_SHOT_MAKEFILE variable.
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return filepath.Join(dir, "Android.mk")
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}
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if !os.IsNotExist(err) {
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ctx.Fatalf("Error retrieving the build file stats: %v", err)
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}
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}
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}
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return ""
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}
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// splitArgs iterates over the arguments list and splits into two lists: arguments and directories.
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func splitArgs(args []string) (newArgs []string, dirs []string) {
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specialArgs := map[string]bool{
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"showcommands": true,
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"snod": true,
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"dist": true,
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"checkbuild": true,
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}
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newArgs = []string{}
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dirs = []string{}
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for _, arg := range args {
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// It's a dash argument if it starts with "-" or it's a key=value pair, it's not a directory.
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if strings.IndexRune(arg, '-') == 0 || strings.IndexRune(arg, '=') != -1 {
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newArgs = append(newArgs, arg)
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continue
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}
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if _, ok := specialArgs[arg]; ok {
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newArgs = append(newArgs, arg)
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continue
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}
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dirs = append(dirs, arg)
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}
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return newArgs, dirs
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}
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// getTargetsFromDirs iterates over the dirs list and creates a list of targets to build. If a
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// directory from the dirs list does not exist, a fatal error is raised. relDir is related to the
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// source root tree where the build action command was invoked. Each directory is validated if the
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// build file can be found and follows the format "dir1:target1,target2,...". Target is optional.
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func getTargetsFromDirs(ctx Context, relDir string, dirs []string, targetNamePrefix string) (targets []string, buildFiles []string) {
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for _, dir := range dirs {
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// The directory may have specified specific modules to build. ":" is the separator to separate
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// the directory and the list of modules.
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s := strings.Split(dir, ":")
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l := len(s)
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if l > 2 { // more than one ":" was specified.
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ctx.Fatalf("%s not in proper directory:target1,target2,... format (\":\" was specified more than once)", dir)
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}
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dir = filepath.Join(relDir, s[0])
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if _, err := os.Stat(dir); err != nil {
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ctx.Fatalf("couldn't find directory %s", dir)
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}
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// Verify that if there are any targets specified after ":". Each target is separated by ",".
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var newTargets []string
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if l == 2 && s[1] != "" {
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newTargets = strings.Split(s[1], ",")
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if inList("", newTargets) {
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ctx.Fatalf("%s not in proper directory:target1,target2,... format", dir)
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}
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}
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buildFile := findBuildFile(ctx, dir)
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if buildFile == "" {
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ctx.Fatalf("Build file not found for %s directory", dir)
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}
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buildFileDir := filepath.Dir(buildFile)
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// If there are specified targets, find the build file in the directory. If dir does not
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// contain the build file, bail out as it is required for one shot build. If there are no
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// target specified, build all the modules in dir (or the closest one in the dir path).
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if len(newTargets) > 0 {
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if buildFileDir != dir {
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ctx.Fatalf("Couldn't locate a build file from %s directory", dir)
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}
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} else {
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newTargets = []string{convertToTarget(buildFileDir, targetNamePrefix)}
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}
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buildFiles = append(buildFiles, buildFile)
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targets = append(targets, newTargets...)
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}
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return targets, buildFiles
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}
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func (c *configImpl) parseArgs(ctx Context, args []string) {
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for i := 0; i < len(args); i++ {
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arg := strings.TrimSpace(args[i])
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