soong_ui: Add build actions commands in soong_ui.

Add the following build actions {BUILD_MODULES_IN_A_DIRECTORY,
BUILD_MODULES_IN_DIRECTORIES} in soong_ui config so the bash code version of
build commands (m, mm, mma, mmm, mmma) in build/make/envsetup.sh can be deprecated.
This is to allow up to date bug fixes on the build commands.

Bug: b/130049705
Test: Unit test cases
Change-Id: I772db1d4e9c1da5273374d1994eb5e8f17cd52f2
This commit is contained in:
Patrice Arruda
2019-04-22 17:12:02 -07:00
parent 1b033f5c4c
commit 1384822a63
3 changed files with 1109 additions and 6 deletions

View File

@@ -61,6 +61,28 @@ type configImpl struct {
const srcDirFileCheck = "build/soong/root.bp"
type BuildAction uint
const (
// Builds all of the modules and their dependencies of a specified directory, relative to the root
// directory of the source tree.
BUILD_MODULES_IN_A_DIRECTORY BuildAction = iota
// Builds all of the modules and their dependencies of a list of specified directories. All specified
// directories are relative to the root directory of the source tree.
BUILD_MODULES_IN_DIRECTORIES
)
// checkTopDir validates that the current directory is at the root directory of the source tree.
func checkTopDir(ctx Context) {
if _, err := os.Stat(srcDirFileCheck); err != nil {
if os.IsNotExist(err) {
ctx.Fatalf("Current working directory must be the source tree. %q not found.", srcDirFileCheck)
}
ctx.Fatalln("Error verifying tree state:", err)
}
}
func NewConfig(ctx Context, args ...string) Config {
ret := &configImpl{
environ: OsEnvironment(),
@@ -154,12 +176,7 @@ func NewConfig(ctx Context, args ...string) Config {
ret.environ.Set("TMPDIR", absPath(ctx, ret.TempDir()))
// Precondition: the current directory is the top of the source tree
if _, err := os.Stat(srcDirFileCheck); err != nil {
if os.IsNotExist(err) {
log.Fatalf("Current working directory must be the source tree. %q not found", srcDirFileCheck)
}
log.Fatalln("Error verifying tree state:", err)
}
checkTopDir(ctx)
if srcDir := absPath(ctx, "."); strings.ContainsRune(srcDir, ' ') {
log.Println("You are building in a directory whose absolute path contains a space character:")
@@ -229,6 +246,203 @@ func NewConfig(ctx Context, args ...string) Config {
return Config{ret}
}
// NewBuildActionConfig returns a build configuration based on the build action. The arguments are
// processed based on the build action and extracts any arguments that belongs to the build action.
func NewBuildActionConfig(action BuildAction, dir string, buildDependencies bool, ctx Context, args ...string) Config {
return NewConfig(ctx, getConfigArgs(action, dir, buildDependencies, ctx, args)...)
}
// getConfigArgs processes the command arguments based on the build action and creates a set of new
// arguments to be accepted by Config.
func getConfigArgs(action BuildAction, dir string, buildDependencies bool, ctx Context, args []string) []string {
// The next block of code verifies that the current directory is the root directory of the source
// tree. It then finds the relative path of dir based on the root directory of the source tree
// and verify that dir is inside of the source tree.
checkTopDir(ctx)
topDir, err := os.Getwd()
if err != nil {
ctx.Fatalf("Error retrieving top directory: %v", err)
}
dir, err = filepath.Abs(dir)
if err != nil {
ctx.Fatalf("Unable to find absolute path %s: %v", dir, err)
}
relDir, err := filepath.Rel(topDir, dir)
if err != nil {
ctx.Fatalf("Unable to find relative path %s of %s: %v", relDir, topDir, err)
}
// If there are ".." in the path, it's not in the source tree.
if strings.Contains(relDir, "..") {
ctx.Fatalf("Directory %s is not under the source tree %s", dir, topDir)
}
configArgs := args[:]
// If the arguments contains GET-INSTALL-PATH, change the target name prefix from MODULES-IN- to
// GET-INSTALL-PATH-IN- to extract the installation path instead of building the modules.
targetNamePrefix := "MODULES-IN-"
if inList("GET-INSTALL-PATH", configArgs) {
targetNamePrefix = "GET-INSTALL-PATH-IN-"
configArgs = removeFromList("GET-INSTALL-PATH", configArgs)
}
var buildFiles []string
var targets []string
switch action {
case BUILD_MODULES_IN_A_DIRECTORY:
// If dir is the root source tree, all the modules are built of the source tree are built so
// no need to find the build file.
if topDir == dir {
break
}
// Find the build file from the directory where the build action was triggered by traversing up
// the source tree. If a blank build filename is returned, simply use the directory where the build
// action was invoked.
buildFile := findBuildFile(ctx, relDir)
if buildFile == "" {
buildFile = filepath.Join(relDir, "Android.mk")
}
buildFiles = []string{buildFile}
targets = []string{convertToTarget(filepath.Dir(buildFile), targetNamePrefix)}
case BUILD_MODULES_IN_DIRECTORIES:
newConfigArgs, dirs := splitArgs(configArgs)
configArgs = newConfigArgs
targets, buildFiles = getTargetsFromDirs(ctx, relDir, dirs, targetNamePrefix)
}
// This is to support building modules without building their dependencies. Soon, this will be
// deprecated.
if !buildDependencies && len(buildFiles) > 0 {
if err := os.Setenv("ONE_SHOT_MAKEFILE", strings.Join(buildFiles, " ")); err != nil {
ctx.Fatalf("Unable to set ONE_SHOT_MAKEFILE environment variable: %v", err)
}
}
// Tidy only override all other specified targets.
tidyOnly := os.Getenv("WITH_TIDY_ONLY")
if tidyOnly == "true" || tidyOnly == "1" {
configArgs = append(configArgs, "tidy_only")
} else {
configArgs = append(configArgs, targets...)
}
return configArgs
}
// convertToTarget replaces "/" to "-" in dir and pre-append the targetNamePrefix to the target name.
func convertToTarget(dir string, targetNamePrefix string) string {
return targetNamePrefix + strings.ReplaceAll(dir, "/", "-")
}
// findBuildFile finds a build file (makefile or blueprint file) by looking at dir first. If not
// found, go up one level and repeat again until one is found and the path of that build file
// relative to the root directory of the source tree is returned. The returned filename of build
// file is "Android.mk". If one was not found, a blank string is returned.
func findBuildFile(ctx Context, dir string) string {
// If the string is empty, assume it is top directory of the source tree.
if dir == "" {
return ""
}
for ; dir != "."; dir = filepath.Dir(dir) {
for _, buildFile := range []string{"Android.bp", "Android.mk"} {
_, err := os.Stat(filepath.Join(dir, buildFile))
if err == nil {
// Returning the filename Android.mk as it might be used for ONE_SHOT_MAKEFILE variable.
return filepath.Join(dir, "Android.mk")
}
if !os.IsNotExist(err) {
ctx.Fatalf("Error retrieving the build file stats: %v", err)
}
}
}
return ""
}
// splitArgs iterates over the arguments list and splits into two lists: arguments and directories.
func splitArgs(args []string) (newArgs []string, dirs []string) {
specialArgs := map[string]bool{
"showcommands": true,
"snod": true,
"dist": true,
"checkbuild": true,
}
newArgs = []string{}
dirs = []string{}
for _, arg := range args {
// It's a dash argument if it starts with "-" or it's a key=value pair, it's not a directory.
if strings.IndexRune(arg, '-') == 0 || strings.IndexRune(arg, '=') != -1 {
newArgs = append(newArgs, arg)
continue
}
if _, ok := specialArgs[arg]; ok {
newArgs = append(newArgs, arg)
continue
}
dirs = append(dirs, arg)
}
return newArgs, dirs
}
// getTargetsFromDirs iterates over the dirs list and creates a list of targets to build. If a
// directory from the dirs list does not exist, a fatal error is raised. relDir is related to the
// source root tree where the build action command was invoked. Each directory is validated if the
// build file can be found and follows the format "dir1:target1,target2,...". Target is optional.
func getTargetsFromDirs(ctx Context, relDir string, dirs []string, targetNamePrefix string) (targets []string, buildFiles []string) {
for _, dir := range dirs {
// The directory may have specified specific modules to build. ":" is the separator to separate
// the directory and the list of modules.
s := strings.Split(dir, ":")
l := len(s)
if l > 2 { // more than one ":" was specified.
ctx.Fatalf("%s not in proper directory:target1,target2,... format (\":\" was specified more than once)", dir)
}
dir = filepath.Join(relDir, s[0])
if _, err := os.Stat(dir); err != nil {
ctx.Fatalf("couldn't find directory %s", dir)
}
// Verify that if there are any targets specified after ":". Each target is separated by ",".
var newTargets []string
if l == 2 && s[1] != "" {
newTargets = strings.Split(s[1], ",")
if inList("", newTargets) {
ctx.Fatalf("%s not in proper directory:target1,target2,... format", dir)
}
}
buildFile := findBuildFile(ctx, dir)
if buildFile == "" {
ctx.Fatalf("Build file not found for %s directory", dir)
}
buildFileDir := filepath.Dir(buildFile)
// If there are specified targets, find the build file in the directory. If dir does not
// contain the build file, bail out as it is required for one shot build. If there are no
// target specified, build all the modules in dir (or the closest one in the dir path).
if len(newTargets) > 0 {
if buildFileDir != dir {
ctx.Fatalf("Couldn't locate a build file from %s directory", dir)
}
} else {
newTargets = []string{convertToTarget(buildFileDir, targetNamePrefix)}
}
buildFiles = append(buildFiles, buildFile)
targets = append(targets, newTargets...)
}
return targets, buildFiles
}
func (c *configImpl) parseArgs(ctx Context, args []string) {
for i := 0; i < len(args); i++ {
arg := strings.TrimSpace(args[i])