Use armv7a-linux-androideabi for arm device triple.
* This is a workaround of llvm LTO bug. * Keep using current NDK include directory path. NDKTriple is default ClangTriple but kept as GccTriple for arm device. Bug: 72619014 Test: make checkbuild Change-Id: I5dc63c99760325c60bc2da98fd6a3125cef7267d
This commit is contained in:
@@ -307,7 +307,7 @@ func makeVarsToolchain(ctx android.MakeVarsContext, secondPrefix string,
|
||||
ctx.Strict(makePrefix+"STRIP", gccCmd(toolchain, "strip"))
|
||||
ctx.Strict(makePrefix+"GCC_VERSION", toolchain.GccVersion())
|
||||
ctx.Strict(makePrefix+"NDK_GCC_VERSION", toolchain.GccVersion())
|
||||
ctx.Strict(makePrefix+"NDK_TRIPLE", toolchain.ClangTriple())
|
||||
ctx.Strict(makePrefix+"NDK_TRIPLE", config.NDKTriple(toolchain))
|
||||
}
|
||||
|
||||
if target.Os.Class == android.Host || target.Os.Class == android.HostCross {
|
||||
|
Reference in New Issue
Block a user