Allow common arch for recovery

Test: build
Change-Id: I9cffd399e0d00b53c344aac6045eadcf5be78cb3
This commit is contained in:
Inseob Kim
2021-02-02 20:07:58 +09:00
parent 38ce066d3b
commit 20fb5d4e24

View File

@@ -647,10 +647,11 @@ func archMutator(bpctx blueprint.BottomUpMutatorContext) {
}
// Recovery is always the primary architecture, filter out any other architectures.
// Common arch is also allowed
if image == RecoveryVariation {
primaryArch := mctx.Config().DevicePrimaryArchType()
targets = filterToArch(targets, primaryArch)
multiTargets = filterToArch(multiTargets, primaryArch)
targets = filterToArch(targets, primaryArch, Common)
multiTargets = filterToArch(multiTargets, primaryArch, Common)
}
// If there are no supported targets disable the module.
@@ -719,10 +720,17 @@ func decodeMultilib(base *ModuleBase, class OsClass) (multilib, extraMultilib st
}
// filterToArch takes a list of Targets and an ArchType, and returns a modified list that contains
// only Targets that have the specified ArchType.
func filterToArch(targets []Target, arch ArchType) []Target {
// only Targets that have the specified ArchTypes.
func filterToArch(targets []Target, archs ...ArchType) []Target {
for i := 0; i < len(targets); i++ {
if targets[i].Arch.ArchType != arch {
found := false
for _, arch := range archs {
if targets[i].Arch.ArchType == arch {
found = true
break
}
}
if !found {
targets = append(targets[:i], targets[i+1:]...)
i--
}