Don't create a new module for bp2build conversion.
A performance improvement for bp2build as Blueprint/Soong no longer have the overhead of additional modules. The creation of these modules results in: * traversal of additional modules for each subsequent mutator * synchronization over a go channel to collect newly created modules: https://cs.android.com/android/platform/superproject/+/master:build/blueprint/context.go;l=2594,2600;drc=1602226f23181b8c3fbfcaf3358f0297e839d7d3 We avoid both of these by storing the information directly in the underlying module. Also as a fringe benefit, removes some necessary boilerplate for conversion. For benchmarks, reduces runtime ~1% for 1% converted, ~24% for 100% converted. See more: go/benchmarks-for-https:-r.android.com-1792714 Test: ran benchmarks/tests in bp2build Test: build/bazel/ci/bp2build.sh Change-Id: Ie9273b8cbab5bc6edac1728067ce184382feb211
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@@ -34,24 +34,6 @@ type bazelFilegroupAttributes struct {
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Srcs bazel.LabelListAttribute
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}
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type bazelFilegroup struct {
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BazelTargetModuleBase
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bazelFilegroupAttributes
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}
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func BazelFileGroupFactory() Module {
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module := &bazelFilegroup{}
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module.AddProperties(&module.bazelFilegroupAttributes)
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InitBazelTargetModule(module)
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return module
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}
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func (bfg *bazelFilegroup) Name() string {
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return bfg.BaseModuleName()
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}
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func (bfg *bazelFilegroup) GenerateAndroidBuildActions(ctx ModuleContext) {}
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func FilegroupBp2Build(ctx TopDownMutatorContext) {
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fg, ok := ctx.Module().(*fileGroup)
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if !ok || !fg.ConvertWithBp2build(ctx) {
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@@ -69,7 +51,7 @@ func FilegroupBp2Build(ctx TopDownMutatorContext) {
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Bzl_load_location: "//build/bazel/rules:filegroup.bzl",
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}
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ctx.CreateBazelTargetModule(BazelFileGroupFactory, fg.Name(), props, attrs)
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ctx.CreateBazelTargetModule(fg.Name(), props, attrs)
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}
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type fileGroupProperties struct {
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