Refactor factories
Change module factories from returning a blueprint.Module and a list of property structs to returning an android.Module, which holds the list of property structs. Test: build.ninja identical except for Factory: comment lines Change-Id: Ica1d823f009db812c518f271a386fbff39c9766f
This commit is contained in:
37
cc/cc.go
37
cc/cc.go
@@ -304,36 +304,38 @@ type Module struct {
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flags Flags
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}
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func (c *Module) Init() (blueprint.Module, []interface{}) {
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props := []interface{}{&c.Properties, &c.unused}
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func (c *Module) Init() android.Module {
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c.AddProperties(&c.Properties, &c.unused)
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if c.compiler != nil {
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props = append(props, c.compiler.compilerProps()...)
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c.AddProperties(c.compiler.compilerProps()...)
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}
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if c.linker != nil {
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props = append(props, c.linker.linkerProps()...)
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c.AddProperties(c.linker.linkerProps()...)
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}
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if c.installer != nil {
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props = append(props, c.installer.installerProps()...)
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c.AddProperties(c.installer.installerProps()...)
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}
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if c.stl != nil {
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props = append(props, c.stl.props()...)
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c.AddProperties(c.stl.props()...)
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}
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if c.sanitize != nil {
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props = append(props, c.sanitize.props()...)
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c.AddProperties(c.sanitize.props()...)
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}
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if c.coverage != nil {
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props = append(props, c.coverage.props()...)
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c.AddProperties(c.coverage.props()...)
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}
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if c.sabi != nil {
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props = append(props, c.sabi.props()...)
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c.AddProperties(c.sabi.props()...)
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}
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for _, feature := range c.features {
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props = append(props, feature.props()...)
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c.AddProperties(feature.props()...)
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}
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_, props = android.InitAndroidArchModule(c, c.hod, c.multilib, props...)
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android.InitAndroidArchModule(c, c.hod, c.multilib)
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return android.InitDefaultableModule(c, c, props...)
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android.InitDefaultableModule(c, c)
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return c
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}
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// Returns true for dependency roots (binaries)
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@@ -1108,14 +1110,15 @@ func (*Defaults) GenerateAndroidBuildActions(ctx android.ModuleContext) {
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func (d *Defaults) DepsMutator(ctx android.BottomUpMutatorContext) {
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}
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func defaultsFactory() (blueprint.Module, []interface{}) {
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func defaultsFactory() android.Module {
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return DefaultsFactory()
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}
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func DefaultsFactory(props ...interface{}) (blueprint.Module, []interface{}) {
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func DefaultsFactory(props ...interface{}) android.Module {
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module := &Defaults{}
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props = append(props,
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module.AddProperties(props...)
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module.AddProperties(
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&BaseProperties{},
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&BaseCompilerProperties{},
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&BaseLinkerProperties{},
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@@ -1134,7 +1137,9 @@ func DefaultsFactory(props ...interface{}) (blueprint.Module, []interface{}) {
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&SAbiProperties{},
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)
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return android.InitDefaultsModule(module, module, props...)
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android.InitDefaultsModule(module, module)
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return module
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}
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const (
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