rust: Package shared libraries with fuzzer zips

Rust fuzzers were not packaging up their CC shared dependencies.
This would lead to fuzzers using the shared libraries included on
system, which may not be sanitized, leading to incorrect behavior.

This refactors the relevant code from CC and calls it from the Rust
build logic.

Bug: 202282599
Test: output rust fuzzer zip file includes shared dependencies.
Change-Id: I92196eb0141733797a67eae24f8e9aedea94c3bc
This commit is contained in:
Ivan Lozano
2021-10-14 12:22:09 -04:00
parent f7bc97ce7a
commit 39b0bf0326
5 changed files with 115 additions and 83 deletions

View File

@@ -111,6 +111,10 @@ func (s *rustFuzzPackager) GenerateBuildActions(ctx android.SingletonContext) {
// List of individual fuzz targets.
s.FuzzTargets = make(map[string]bool)
// Map tracking whether each shared library has an install rule to avoid duplicate install rules from
// multiple fuzzers that depend on the same shared library.
sharedLibraryInstalled := make(map[string]bool)
ctx.VisitAllModules(func(module android.Module) {
// Discard non-fuzz targets.
rustModule, ok := module.(*Module)
@@ -145,6 +149,12 @@ func (s *rustFuzzPackager) GenerateBuildActions(ctx android.SingletonContext) {
// The executable.
files = append(files, fuzz.FileToZip{rustModule.unstrippedOutputFile.Path(), ""})
// Grab the list of required shared libraries.
sharedLibraries := fuzz.CollectAllSharedDependencies(ctx, module, cc.UnstrippedOutputFile, cc.IsValidSharedDependency)
// Package shared libraries
files = append(files, cc.GetSharedLibsToZip(sharedLibraries, rustModule, &s.FuzzPackager, archString, &sharedLibraryInstalled)...)
archDirs[archOs], ok = s.BuildZipFile(ctx, module, fuzzModule.fuzzPackagedModule, files, builder, archDir, archString, hostOrTargetString, archOs, archDirs)
if !ok {
return

View File

@@ -594,6 +594,13 @@ func (mod *Module) CcLibraryInterface() bool {
return false
}
func (mod *Module) UnstrippedOutputFile() android.Path {
if mod.unstrippedOutputFile.Valid() {
return mod.unstrippedOutputFile.Path()
}
return nil
}
func (mod *Module) IncludeDirs() android.Paths {
if mod.compiler != nil {
if library, ok := mod.compiler.(*libraryDecorator); ok {