Build license metadata files in Soong
Soong has enough information to build the license metadata files without resorting to the fixups required in Make. Bug: 207445310 Test: m checkbuild Change-Id: I8e74108376162b8fdb87ba098ebe94350aa1f7c4
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@@ -1230,6 +1230,10 @@ type ModuleBase struct {
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initRcPaths Paths
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vintfFragmentsPaths Paths
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// set of dependency module:location mappings used to populate the license metadata for
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// apex containers.
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licenseInstallMap []string
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}
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// A struct containing all relevant information about a Bazel target converted via bp2build.
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@@ -1774,6 +1778,12 @@ func (m *ModuleBase) VintfFragments() Paths {
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return append(Paths{}, m.vintfFragmentsPaths...)
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}
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// SetLicenseInstallMap stores the set of dependency module:location mappings for files in an
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// apex container for use when generation the license metadata file.
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func (m *ModuleBase) SetLicenseInstallMap(installMap []string) {
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m.licenseInstallMap = append(m.licenseInstallMap, installMap...)
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}
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func (m *ModuleBase) generateModuleTarget(ctx ModuleContext) {
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var allInstalledFiles InstallPaths
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var allCheckbuildFiles Paths
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@@ -2049,6 +2059,8 @@ func (m *ModuleBase) GenerateBuildActions(blueprintCtx blueprint.ModuleContext)
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m.installFilesDepSet = newInstallPathsDepSet(m.installFiles, dependencyInstallFiles)
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m.packagingSpecsDepSet = newPackagingSpecsDepSet(m.packagingSpecs, dependencyPackagingSpecs)
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buildLicenseMetadata(ctx)
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m.buildParams = ctx.buildParams
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m.ruleParams = ctx.ruleParams
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m.variables = ctx.variables
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