Merge "Copy documentation from Blueprint interfaces into Soong interfaces"
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@@ -61,18 +61,44 @@ type ModuleBuildParams BuildParams
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// EarlyModuleContext provides methods that can be called early, as soon as the properties have
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// been parsed into the module and before any mutators have run.
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type EarlyModuleContext interface {
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// Module returns the current module as a Module. It should rarely be necessary, as the module already has a
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// reference to itself.
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Module() Module
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// ModuleName returns the name of the module. This is generally the value that was returned by Module.Name() when
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// the module was created, but may have been modified by calls to BaseMutatorContext.Rename.
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ModuleName() string
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// ModuleDir returns the path to the directory that contains the definition of the module.
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ModuleDir() string
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// ModuleType returns the name of the module type that was used to create the module, as specified in
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// RegisterModuleType.
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ModuleType() string
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// BlueprintFile returns the name of the blueprint file that contains the definition of this
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// module.
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BlueprintsFile() string
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// ContainsProperty returns true if the specified property name was set in the module definition.
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ContainsProperty(name string) bool
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// Errorf reports an error at the specified position of the module definition file.
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Errorf(pos scanner.Position, fmt string, args ...interface{})
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// ModuleErrorf reports an error at the line number of the module type in the module definition.
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ModuleErrorf(fmt string, args ...interface{})
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// PropertyErrorf reports an error at the line number of a property in the module definition.
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PropertyErrorf(property, fmt string, args ...interface{})
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// Failed returns true if any errors have been reported. In most cases the module can continue with generating
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// build rules after an error, allowing it to report additional errors in a single run, but in cases where the error
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// has prevented the module from creating necessary data it can return early when Failed returns true.
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Failed() bool
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// AddNinjaFileDeps adds dependencies on the specified files to the rule that creates the ninja manifest. The
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// primary builder will be rerun whenever the specified files are modified.
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AddNinjaFileDeps(deps ...string)
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DeviceSpecific() bool
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@@ -98,6 +124,8 @@ type EarlyModuleContext interface {
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IsSymlink(path Path) bool
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Readlink(path Path) string
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// Namespace returns the Namespace object provided by the NameInterface set by Context.SetNameInterface, or the
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// default SimpleNameInterface if Context.SetNameInterface was not called.
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Namespace() *Namespace
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}
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@@ -110,29 +138,109 @@ type BaseModuleContext interface {
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blueprintBaseModuleContext() blueprint.BaseModuleContext
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// OtherModuleName returns the name of another Module. See BaseModuleContext.ModuleName for more information.
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// It is intended for use inside the visit functions of Visit* and WalkDeps.
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OtherModuleName(m blueprint.Module) string
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// OtherModuleDir returns the directory of another Module. See BaseModuleContext.ModuleDir for more information.
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// It is intended for use inside the visit functions of Visit* and WalkDeps.
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OtherModuleDir(m blueprint.Module) string
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// OtherModuleErrorf reports an error on another Module. See BaseModuleContext.ModuleErrorf for more information.
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// It is intended for use inside the visit functions of Visit* and WalkDeps.
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OtherModuleErrorf(m blueprint.Module, fmt string, args ...interface{})
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// OtherModuleDependencyTag returns the dependency tag used to depend on a module, or nil if there is no dependency
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// on the module. When called inside a Visit* method with current module being visited, and there are multiple
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// dependencies on the module being visited, it returns the dependency tag used for the current dependency.
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OtherModuleDependencyTag(m blueprint.Module) blueprint.DependencyTag
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// OtherModuleExists returns true if a module with the specified name exists, as determined by the NameInterface
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// passed to Context.SetNameInterface, or SimpleNameInterface if it was not called.
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OtherModuleExists(name string) bool
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// OtherModuleDependencyVariantExists returns true if a module with the
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// specified name and variant exists. The variant must match the given
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// variations. It must also match all the non-local variations of the current
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// module. In other words, it checks for the module AddVariationDependencies
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// would add a dependency on with the same arguments.
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OtherModuleDependencyVariantExists(variations []blueprint.Variation, name string) bool
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// OtherModuleReverseDependencyVariantExists returns true if a module with the
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// specified name exists with the same variations as the current module. In
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// other words, it checks for the module AddReverseDependency would add a
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// dependency on with the same argument.
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OtherModuleReverseDependencyVariantExists(name string) bool
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// OtherModuleType returns the type of another Module. See BaseModuleContext.ModuleType for more information.
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// It is intended for use inside the visit functions of Visit* and WalkDeps.
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OtherModuleType(m blueprint.Module) string
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GetDirectDepsWithTag(tag blueprint.DependencyTag) []Module
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// GetDirectDepWithTag returns the Module the direct dependency with the specified name, or nil if
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// none exists. It panics if the dependency does not have the specified tag. It skips any
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// dependencies that are not an android.Module.
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GetDirectDepWithTag(name string, tag blueprint.DependencyTag) blueprint.Module
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// GetDirectDep returns the Module and DependencyTag for the direct dependency with the specified
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// name, or nil if none exists. If there are multiple dependencies on the same module it returns
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// the first DependencyTag. It skips any dependencies that are not an android.Module.
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GetDirectDep(name string) (blueprint.Module, blueprint.DependencyTag)
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// VisitDirectDepsBlueprint calls visit for each direct dependency. If there are multiple
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// direct dependencies on the same module visit will be called multiple times on that module
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// and OtherModuleDependencyTag will return a different tag for each.
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//
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// The Module passed to the visit function should not be retained outside of the visit
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// function, it may be invalidated by future mutators.
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VisitDirectDepsBlueprint(visit func(blueprint.Module))
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// VisitDirectDeps calls visit for each direct dependency. If there are multiple
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// direct dependencies on the same module visit will be called multiple times on that module
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// and OtherModuleDependencyTag will return a different tag for each. It skips any
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// dependencies that are not an android.Module.
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//
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// The Module passed to the visit function should not be retained outside of the visit
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// function, it may be invalidated by future mutators.
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VisitDirectDeps(visit func(Module))
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VisitDirectDepsWithTag(tag blueprint.DependencyTag, visit func(Module))
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// VisitDirectDepsIf calls pred for each direct dependency, and if pred returns true calls visit. If there are
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// multiple direct dependencies on the same module pred and visit will be called multiple times on that module and
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// OtherModuleDependencyTag will return a different tag for each. It skips any
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// dependencies that are not an android.Module.
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//
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// The Module passed to the visit function should not be retained outside of the visit function, it may be
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// invalidated by future mutators.
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VisitDirectDepsIf(pred func(Module) bool, visit func(Module))
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// Deprecated: use WalkDeps instead to support multiple dependency tags on the same module
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VisitDepsDepthFirst(visit func(Module))
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// Deprecated: use WalkDeps instead to support multiple dependency tags on the same module
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VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module))
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// WalkDeps calls visit for each transitive dependency, traversing the dependency tree in top down order. visit may
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// be called multiple times for the same (child, parent) pair if there are multiple direct dependencies between the
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// child and parent with different tags. OtherModuleDependencyTag will return the tag for the currently visited
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// (child, parent) pair. If visit returns false WalkDeps will not continue recursing down to child. It skips
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// any dependencies that are not an android.Module.
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//
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// The Modules passed to the visit function should not be retained outside of the visit function, they may be
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// invalidated by future mutators.
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WalkDeps(visit func(Module, Module) bool)
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// WalkDepsBlueprint calls visit for each transitive dependency, traversing the dependency
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// tree in top down order. visit may be called multiple times for the same (child, parent)
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// pair if there are multiple direct dependencies between the child and parent with different
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// tags. OtherModuleDependencyTag will return the tag for the currently visited
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// (child, parent) pair. If visit returns false WalkDeps will not continue recursing down
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// to child.
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//
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// The Modules passed to the visit function should not be retained outside of the visit function, they may be
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// invalidated by future mutators.
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WalkDepsBlueprint(visit func(blueprint.Module, blueprint.Module) bool)
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// GetWalkPath is supposed to be called in visit function passed in WalkDeps()
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// and returns a top-down dependency path from a start module to current child module.
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GetWalkPath() []Module
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@@ -216,10 +324,26 @@ type ModuleContext interface {
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// additional dependencies.
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Phony(phony string, deps ...Path)
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// PrimaryModule returns the first variant of the current module. Variants of a module are always visited in
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// order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from the
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// Module returned by PrimaryModule without data races. This can be used to perform singleton actions that are
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// only done once for all variants of a module.
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PrimaryModule() Module
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// FinalModule returns the last variant of the current module. Variants of a module are always visited in
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// order by mutators and GenerateBuildActions, so the data created by the current mutator can be read from all
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// variants using VisitAllModuleVariants if the current module == FinalModule(). This can be used to perform
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// singleton actions that are only done once for all variants of a module.
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FinalModule() Module
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// VisitAllModuleVariants calls visit for each variant of the current module. Variants of a module are always
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// visited in order by mutators and GenerateBuildActions, so the data created by the current mutator can be read
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// from all variants if the current module == FinalModule(). Otherwise, care must be taken to not access any
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// data modified by the current mutator.
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VisitAllModuleVariants(visit func(Module))
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// GetMissingDependencies returns the list of dependencies that were passed to AddDependencies or related methods,
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// but do not exist.
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GetMissingDependencies() []string
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}
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