Remove PLATFORM_VERSION_FUTURE_CODENAMES

It has been wrong to split ALL_VERSIONS into exclusive two sets of
before/after TARGET_PLATFORM_VERSION.

And PLATFORM_VERSION_ALL_CODENAMES supports all *active* list of
non-finalized codenames.

Bug: 152960049
Test: m
Change-Id: I78ca88758998e440bea72ba2d56d90eea3ec99ae
This commit is contained in:
Jooyung Han
2020-04-08 09:22:26 +09:00
parent ee42b2079d
commit 424175d72a
5 changed files with 4 additions and 22 deletions

View File

@@ -649,22 +649,6 @@ func (c *config) PlatformVersionActiveCodenames() []string {
return c.productVariables.Platform_version_active_codenames
}
// Codenames that are available in the branch but not included in the current
// lunch target.
func (c *config) PlatformVersionFutureCodenames() []string {
return c.productVariables.Platform_version_future_codenames
}
// All possible codenames in the current branch. NB: Not named AllCodenames
// because "all" has historically meant "active" in make, and still does in
// build.prop.
func (c *config) PlatformVersionCombinedCodenames() []string {
combined := []string{}
combined = append(combined, c.PlatformVersionActiveCodenames()...)
combined = append(combined, c.PlatformVersionFutureCodenames()...)
return combined
}
func (c *config) ProductAAPTConfig() []string {
return c.productVariables.AAPTConfig
}