Ninja and shell escape command line flags
Strings like cflags in Android.bp files are parsed by blueprint, written to build.ninja files, parsed by ninja, and then passed to /bin/sh -c. This had resulted in a combination of blueprint (\"), ninja ($$), and shell (\$) escaping being necessary. Update Soong to automatically handle ninja and shell escaping in cflags and ldflags. Bug: 31221587 Test: m -j Change-Id: Ibe087b2788b355b73c3225b5928870619a0a53bc
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@@ -19,6 +19,8 @@ import (
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"path/filepath"
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"strings"
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"github.com/google/blueprint/proptools"
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"android/soong/android"
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"android/soong/cc/config"
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)
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@@ -130,11 +132,13 @@ func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags) Flag
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CheckBadCompilerFlags(ctx, "conlyflags", compiler.Properties.Conlyflags)
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CheckBadCompilerFlags(ctx, "asflags", compiler.Properties.Asflags)
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flags.CFlags = append(flags.CFlags, compiler.Properties.Cflags...)
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flags.CppFlags = append(flags.CppFlags, compiler.Properties.Cppflags...)
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flags.ConlyFlags = append(flags.ConlyFlags, compiler.Properties.Conlyflags...)
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flags.AsFlags = append(flags.AsFlags, compiler.Properties.Asflags...)
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flags.YaccFlags = append(flags.YaccFlags, compiler.Properties.Yaccflags...)
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esc := proptools.NinjaAndShellEscape
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flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Cflags)...)
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flags.CppFlags = append(flags.CppFlags, esc(compiler.Properties.Cppflags)...)
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flags.ConlyFlags = append(flags.ConlyFlags, esc(compiler.Properties.Conlyflags)...)
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flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Asflags)...)
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flags.YaccFlags = append(flags.YaccFlags, esc(compiler.Properties.Yaccflags)...)
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// Include dir cflags
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rootIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Include_dirs)
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@@ -198,15 +202,15 @@ func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags) Flag
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CheckBadCompilerFlags(ctx, "release.cflags", compiler.Properties.Release.Cflags)
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// TODO: debug
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flags.CFlags = append(flags.CFlags, compiler.Properties.Release.Cflags...)
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flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Release.Cflags)...)
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if flags.Clang {
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CheckBadCompilerFlags(ctx, "clang_cflags", compiler.Properties.Clang_cflags)
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CheckBadCompilerFlags(ctx, "clang_asflags", compiler.Properties.Clang_asflags)
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flags.CFlags = config.ClangFilterUnknownCflags(flags.CFlags)
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flags.CFlags = append(flags.CFlags, compiler.Properties.Clang_cflags...)
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flags.AsFlags = append(flags.AsFlags, compiler.Properties.Clang_asflags...)
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flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Clang_cflags)...)
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flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Clang_asflags)...)
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flags.CppFlags = config.ClangFilterUnknownCflags(flags.CppFlags)
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flags.ConlyFlags = config.ClangFilterUnknownCflags(flags.ConlyFlags)
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flags.LdFlags = config.ClangFilterUnknownCflags(flags.LdFlags)
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