bp2build: split Bazel conversion context into smaller ones,
and change TopDownMutatorContext signatures to use Bazel conversion context. This minimizes the context interfaces/functions actually needed to convert a module, and makes such interfaces easier to mock/test. Test: CI Change-Id: Id573d97023d59e06ef70e1f54437024d3f7aadbd
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@@ -60,8 +60,8 @@ type Bazelable interface {
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HasHandcraftedLabel() bool
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HandcraftedLabel() string
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GetBazelLabel(ctx BazelConversionPathContext, module blueprint.Module) string
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ConvertWithBp2build(ctx BazelConversionPathContext) bool
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convertWithBp2build(ctx BazelConversionPathContext, module blueprint.Module) bool
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ConvertWithBp2build(ctx BazelConversionContext) bool
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convertWithBp2build(ctx BazelConversionContext, module blueprint.Module) bool
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GetBazelBuildFileContents(c Config, path, name string) (string, error)
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}
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@@ -377,7 +377,7 @@ func (b *BazelModuleBase) MixedBuildsEnabled(ctx BazelConversionPathContext) boo
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}
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// ConvertedToBazel returns whether this module has been converted (with bp2build or manually) to Bazel.
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func convertedToBazel(ctx BazelConversionPathContext, module blueprint.Module) bool {
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func convertedToBazel(ctx BazelConversionContext, module blueprint.Module) bool {
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b, ok := module.(Bazelable)
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if !ok {
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return false
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@@ -386,11 +386,11 @@ func convertedToBazel(ctx BazelConversionPathContext, module blueprint.Module) b
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}
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// ConvertWithBp2build returns whether the given BazelModuleBase should be converted with bp2build.
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func (b *BazelModuleBase) ConvertWithBp2build(ctx BazelConversionPathContext) bool {
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func (b *BazelModuleBase) ConvertWithBp2build(ctx BazelConversionContext) bool {
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return b.convertWithBp2build(ctx, ctx.Module())
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}
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func (b *BazelModuleBase) convertWithBp2build(ctx BazelConversionPathContext, module blueprint.Module) bool {
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func (b *BazelModuleBase) convertWithBp2build(ctx BazelConversionContext, module blueprint.Module) bool {
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if bp2buildModuleDoNotConvert[module.Name()] {
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return false
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}
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