Start using "struct Objects" to store object Paths

So that we can represent other files that get generated along with the
objects, like the gcno coverage information, and per-file clang-tidy
runs.

Test: Soong's build.ninja identical before/after
Change-Id: I5c553a153c436d5403549f62c73fe79c5f101779
This commit is contained in:
Dan Willemsen
2016-09-26 17:33:01 -07:00
parent 5d5db02bf6
commit 5cb580f407
11 changed files with 81 additions and 67 deletions

View File

@@ -350,7 +350,7 @@ func ndkPathDeps(ctx ModuleContext) android.Paths {
return nil
}
func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) android.Paths {
func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) Objects {
pathDeps := deps.GeneratedHeaders
pathDeps = append(pathDeps, ndkPathDeps(ctx)...)
@@ -367,18 +367,18 @@ func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathD
compiler.deps = pathDeps
// Compile files listed in c.Properties.Srcs into objects
objFiles := compileObjs(ctx, buildFlags, "", srcs, compiler.deps)
objs := compileObjs(ctx, buildFlags, "", srcs, compiler.deps)
if ctx.Failed() {
return nil
return Objects{}
}
return objFiles
return objs
}
// Compile a list of source files into objects a specified subdirectory
func compileObjs(ctx android.ModuleContext, flags builderFlags,
subdir string, srcFiles, deps android.Paths) android.Paths {
subdir string, srcFiles, deps android.Paths) Objects {
return TransformSourceToObj(ctx, subdir, srcFiles, flags, deps)
}