Fix hidden API flags in com.android.i18n
Change 70cfdff3da
changed the hidden API
flags in com.android.i18n as it stopped the i18n-bootclasspath-fragment
from making the hidden API flag files available for use by
platform-bootclasspath.
This change fixes that by exporting the flag files even if hidden API
flag generation is skipped.
Bug: 179354495
Test: m com.android.i18 out/soong/hiddenapi/hiddenapi-flags.csv
- make sure that the flags in
packages/modules/RuntimeI18n/apex/hiddenapi/hiddenapi-max-target-o-low-priority.txt
are reflected in the core-icu4j dex files in the apex.
Change-Id: I9b5c7c74bd996ab447bc0e0452da5fd49191a35d
This commit is contained in:
@@ -70,11 +70,22 @@ func newMonolithicHiddenAPIInfo(ctx android.ModuleContext, flagFilesByCategory F
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// append appends all the files from the supplied info to the corresponding files in this struct.
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func (i *MonolithicHiddenAPIInfo) append(other *HiddenAPIInfo) {
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i.FlagsFilesByCategory.append(other.FlagFilesByCategory)
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i.StubFlagsPaths = append(i.StubFlagsPaths, other.StubFlagsPath)
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i.AnnotationFlagsPaths = append(i.AnnotationFlagsPaths, other.AnnotationFlagsPath)
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i.MetadataPaths = append(i.MetadataPaths, other.MetadataPath)
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i.IndexPaths = append(i.IndexPaths, other.IndexPath)
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i.AllFlagsPaths = append(i.AllFlagsPaths, other.AllFlagsPath)
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// The output may not be set if the bootclasspath_fragment has not yet been updated to support
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// hidden API processing.
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// TODO(b/179354495): Switch back to append once all bootclasspath_fragment modules have been
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// updated to support hidden API processing properly.
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appendIfNotNil := func(paths android.Paths, path android.Path) android.Paths {
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if path == nil {
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return paths
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}
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return append(paths, path)
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}
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i.StubFlagsPaths = appendIfNotNil(i.StubFlagsPaths, other.StubFlagsPath)
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i.AnnotationFlagsPaths = appendIfNotNil(i.AnnotationFlagsPaths, other.AnnotationFlagsPath)
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i.MetadataPaths = appendIfNotNil(i.MetadataPaths, other.MetadataPath)
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i.IndexPaths = appendIfNotNil(i.IndexPaths, other.IndexPath)
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i.AllFlagsPaths = appendIfNotNil(i.AllFlagsPaths, other.AllFlagsPath)
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}
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// dedup removes duplicates in all the paths, while maintaining the order in which they were
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