Have ConvertWBp2build use Bp2buildMutatorContext
This no-op refactoring facilitates some upcoming functional changes for "bp2build allowlist v2". The work requires that the bp2build conversion mutator be changed from a TopDown mutator to a BottomUp mutator. Refactoring all bp2build-related methods so that they use Bp2buildMutatorContext makes it easier to make this functional change without touching tens of files and multiple projects. Bug: 285631638 Test: m bp2build Change-Id: I3d1ef3064146e959c6f0dc315350fc9764bf2bd2
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@@ -15,11 +15,12 @@
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package rust
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import (
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"fmt"
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"strings"
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"android/soong/bazel"
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"android/soong/bloaty"
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"android/soong/ui/metrics/bp2build_metrics_proto"
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"fmt"
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"strings"
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"github.com/google/blueprint"
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"github.com/google/blueprint/proptools"
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@@ -1845,7 +1846,7 @@ func (c *Module) Partition() string {
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return ""
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}
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func (m *Module) ConvertWithBp2build(ctx android.TopDownMutatorContext) {
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func (m *Module) ConvertWithBp2build(ctx android.Bp2buildMutatorContext) {
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if ctx.ModuleType() == "rust_library_host" || ctx.ModuleType() == "rust_library" {
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libraryBp2build(ctx, m)
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} else if ctx.ModuleType() == "rust_proc_macro" {
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@@ -1864,7 +1865,7 @@ func (m *Module) ConvertWithBp2build(ctx android.TopDownMutatorContext) {
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// TODO(b/297344471): When crate_root prop is set which enforces inputs sandboxing,
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// always use `srcs` and `compile_data` props to generate `srcs` and `compile_data` attributes
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// instead of using globs.
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func srcsAndCompileDataAttrs(ctx android.TopDownMutatorContext, c baseCompiler) (bazel.LabelList, bazel.LabelList) {
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func srcsAndCompileDataAttrs(ctx android.Bp2buildMutatorContext, c baseCompiler) (bazel.LabelList, bazel.LabelList) {
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var srcs bazel.LabelList
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var compileData bazel.LabelList
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