Remove unnecessary DeviceUsesClang.
This build function is unnecessary now that GCC is completely unsupported for Android platform builds. It is similar to USE_CLANG_PLATFORM_BUILD from the build/make side of things. Bug: http://b/64032869 Test: Builds Change-Id: Iddf5f91cc997c337c77a644265cb8dc4e5a915b4
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@@ -430,13 +430,6 @@ func (c *config) DeviceName() string {
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return *c.ProductVariables.DeviceName
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}
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func (c *config) DeviceUsesClang() bool {
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if c.ProductVariables.DeviceUsesClang != nil {
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return *c.ProductVariables.DeviceUsesClang
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}
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return true
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}
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func (c *config) ResourceOverlays() []string {
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if c.ProductVariables.ResourceOverlays == nil {
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return nil
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