Remove unnecessary DeviceUsesClang.

This build function is unnecessary now that GCC is completely
unsupported for Android platform builds. It is similar to
USE_CLANG_PLATFORM_BUILD from the build/make side of things.

Bug: http://b/64032869
Test: Builds
Change-Id: Iddf5f91cc997c337c77a644265cb8dc4e5a915b4
This commit is contained in:
Stephen Hines
2018-01-11 11:56:19 -08:00
parent 4acd66ae94
commit 6ea0f81c3f
4 changed files with 1 additions and 17 deletions

View File

@@ -430,13 +430,6 @@ func (c *config) DeviceName() string {
return *c.ProductVariables.DeviceName
}
func (c *config) DeviceUsesClang() bool {
if c.ProductVariables.DeviceUsesClang != nil {
return *c.ProductVariables.DeviceUsesClang
}
return true
}
func (c *config) ResourceOverlays() []string {
if c.ProductVariables.ResourceOverlays == nil {
return nil