Remove unnecessary DeviceUsesClang.
This build function is unnecessary now that GCC is completely unsupported for Android platform builds. It is similar to USE_CLANG_PLATFORM_BUILD from the build/make side of things. Bug: http://b/64032869 Test: Builds Change-Id: Iddf5f91cc997c337c77a644265cb8dc4e5a915b4
This commit is contained in:
8
cc/cc.go
8
cc/cc.go
@@ -947,13 +947,7 @@ func (c *Module) clang(ctx BaseModuleContext) bool {
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clang := Bool(c.Properties.Clang)
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if c.Properties.Clang == nil {
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if ctx.Host() {
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clang = true
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}
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if ctx.Device() && ctx.Config().DeviceUsesClang() {
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clang = true
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}
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clang = true
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}
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if !c.toolchain(ctx).ClangSupported() {
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