Use SRCDIR as a working directory

The existing behavior of using the build directory as the working
directory is useful if you want to move/copy the output directory around
and SRCDIR still refers the the source. But, it's more useful to have
the source directory be the working directory. Tools like cpp(__FILE__)
and other debug prints embed relative paths from the working directory.
We also have tools that expect the working directory to be $TOP.

Change-Id: Ia0f1d3c6b7df72d61cf5628efa2baa98bd19775b
This commit is contained in:
Dan Willemsen
2015-07-14 00:39:06 -07:00
parent c3ba6cb970
commit 87b17d1ff4
11 changed files with 90 additions and 47 deletions

View File

@@ -15,6 +15,8 @@
package common
import (
"path/filepath"
"android/soong"
"android/soong/env"
@@ -41,7 +43,7 @@ type envSingleton struct{}
func (c *envSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
envDeps := ctx.Config().(Config).EnvDeps()
envFile := ".soong.environment"
envFile := filepath.Join(ctx.Config().(Config).BuildDir(), ".soong.environment")
err := env.WriteEnvFile(envFile, envDeps)
if err != nil {