Add support for multiple os types
Updates the member snapshot creation code to support multiple os types. It basically sorts the variants by os type, then applies the code to optimize the arch properties and then it optimizes the properties that are common across architectures and extracts any properties that are common across os types. The java and cc member types needed to be modified to make the location of the generated files within the snapshot os type dependent when there is more than one os type. That was done by adding an OsPrefix() method to the SdkMemberPropertiesBase which returns the os prefix to use when there is > 1 os type and otherwise returns an empty string. Added three tests, one for cc shared libraries, one for cc binary and one for java header libraries. Bug: 150451422 Bug: 153306490 Test: m nothing Merged-In: I08f5fbdd7852b06c9a9a2f1cfdc364338a3d5bac Change-Id: I08f5fbdd7852b06c9a9a2f1cfdc364338a3d5bac
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@@ -448,10 +448,29 @@ func RegisterSdkMemberType(memberType SdkMemberType) {
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// Base structure for all implementations of SdkMemberProperties.
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//
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// Contains common properties that apply across many different member types.
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// Contains common properties that apply across many different member types. These
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// are not affected by the optimization to extract common values.
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type SdkMemberPropertiesBase struct {
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// The setting to use for the compile_multilib property.
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Compile_multilib string
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// The number of unique os types supported by the member variants.
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Os_count int
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// The os type for which these properties refer.
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Os OsType
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}
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// The os prefix to use for any file paths in the sdk.
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//
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// Is an empty string if the member only provides variants for a single os type, otherwise
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// is the OsType.Name.
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func (b *SdkMemberPropertiesBase) OsPrefix() string {
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if b.Os_count == 1 {
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return ""
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} else {
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return b.Os.Name
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}
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}
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func (b *SdkMemberPropertiesBase) Base() *SdkMemberPropertiesBase {
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