Renderscript: rename .rs extension to .rscript
Reserve .rs extension for Rust.
Bug: 137365032
Test: make checkbuild
Test: cd frameworks/compile/slang/tests
./slang_tests.py
Test: atest CtsRenderscriptTestCases
Test: CtsRsCppTestCases
Exempt-From-Owner-Approval: Clean CP
Change-Id: I0458009b8bb64a012fece364835d5b78d52e15e9
Merged-In: I0458009b8bb64a012fece364835d5b78d52e15e9
(cherry picked from commit 41ce1c0d82
)
This commit is contained in:
committed by
Jeffrey Vander Stoep
parent
272c1d3d27
commit
a50b16974a
2
cc/rs.go
2
cc/rs.go
@@ -51,7 +51,7 @@ var (
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"depFiles", "outDir", "rsFlags", "stampFile")
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)
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// Takes a path to a .rs or .fs file, and returns a path to a generated ScriptC_*.cpp file
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// Takes a path to a .rscript or .fs file, and returns a path to a generated ScriptC_*.cpp file
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// This has to match the logic in llvm-rs-cc in DetermineOutputFile.
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func rsGeneratedCppFile(ctx android.ModuleContext, rsFile android.Path) android.WritablePath {
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fileName := strings.TrimSuffix(rsFile.Base(), rsFile.Ext())
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