Rust library linking fixes

- Hide universal binary dependency for rust

Without a darwin_arm64 libstd prebuilt, many rust binaries are not
possible to build as a universal binary anyway. This fixes an
intermediate error with compiling rust FFI targets, where C++ shared
library dependencies for both architectures were combined into the same
linker command.

There is still an outstanding problem with C++ executable targets that
include rust FFI library targets, as the rust FFI library targets
fail to find a proper libstd to build the arm64 side of the universal
executable.

- Use dynamic_lib instead of soname

This matches similar logic in cc/library.go : linkerFlags for including
shared libraries.

Bug: 291830024
Test: m libkmr_cf_ffi (when enabled for darwin)
Change-Id: I1d6b6a7855c6649b93ab6592ea43b17c6e37b3a3
This commit is contained in:
A. Cody Schuffelen
2023-08-14 21:09:47 -07:00
parent 9db358d43d
commit c183e3a473
2 changed files with 14 additions and 1 deletions

View File

@@ -1224,6 +1224,11 @@ func (mod *Module) depsToPaths(ctx android.ModuleContext) PathDeps {
if _, exists := skipModuleList[depName]; exists {
return
}
if depTag == android.DarwinUniversalVariantTag {
return
}
if rustDep, ok := dep.(*Module); ok && !rustDep.CcLibraryInterface() {
//Handle Rust Modules
makeLibName := rustMakeLibName(ctx, mod, rustDep, depName+rustDep.Properties.RustSubName)