Add a "license" property to ndk_headers.

This field points to the license file for the headers being shipped.

Test: make ndk && less $SOONG_OUT/ndk/NOTICE
Bug: None
Change-Id: I386f4e6f6d9776f422ffc09b8dab69e1911b08a4
This commit is contained in:
Dan Albert
2016-10-20 01:36:11 -07:00
parent 7b872837c6
commit c6345fb7ec
4 changed files with 40 additions and 6 deletions

View File

@@ -46,6 +46,9 @@ type headerProperies struct {
// List of headers to install. Glob compatible. Common case is "include/**/*.h".
Srcs []string
// Path to the NOTICE file associated with the headers.
License string
}
type headerModule struct {
@@ -54,12 +57,19 @@ type headerModule struct {
properties headerProperies
installPaths []string
licensePath android.ModuleSrcPath
}
func (m *headerModule) DepsMutator(ctx android.BottomUpMutatorContext) {
}
func (m *headerModule) GenerateAndroidBuildActions(ctx android.ModuleContext) {
if m.properties.License == "" {
ctx.PropertyErrorf("license", "field is required")
}
m.licensePath = android.PathForModuleSrc(ctx, m.properties.License)
srcFiles := ctx.ExpandSources(m.properties.Srcs, nil)
for _, header := range srcFiles {
// Output path is the sysroot base + "usr/include" + to directory + directory component
@@ -100,6 +110,10 @@ func (m *headerModule) GenerateAndroidBuildActions(ctx android.ModuleContext) {
func ndkHeadersFactory() (blueprint.Module, []interface{}) {
module := &headerModule{}
return android.InitAndroidArchModule(module, android.HostSupported, android.MultilibFirst,
&module.properties)
// Host module rather than device module because device module install steps
// do not get run when embedded in make. We're not any of the existing
// module types that can be exposed via the Android.mk exporter, so just use
// a host module.
return android.InitAndroidArchModule(module, android.HostSupportedNoCross,
android.MultilibFirst, &module.properties)
}