Convert Visit*Deps from blueprint.Module to android.Module
Also adds checks that the dependencies are android.Modules and are not disabled. Test: m checkbuild Change-Id: I05e945f38915d49cd3c0ab72a86576949bc7eff2
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@@ -123,11 +123,11 @@ type TopDownMutatorContext interface {
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GetDirectDepWithTag(name string, tag blueprint.DependencyTag) blueprint.Module
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GetDirectDep(name string) (blueprint.Module, blueprint.DependencyTag)
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VisitDirectDeps(visit func(blueprint.Module))
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VisitDirectDepsIf(pred func(blueprint.Module) bool, visit func(blueprint.Module))
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VisitDepsDepthFirst(visit func(blueprint.Module))
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VisitDepsDepthFirstIf(pred func(blueprint.Module) bool, visit func(blueprint.Module))
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WalkDeps(visit func(blueprint.Module, blueprint.Module) bool)
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VisitDirectDeps(visit func(Module))
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VisitDirectDepsIf(pred func(Module) bool, visit func(Module))
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VisitDepsDepthFirst(visit func(Module))
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VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module))
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WalkDeps(visit func(Module, Module) bool)
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}
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type androidTopDownMutatorContext struct {
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@@ -191,3 +191,63 @@ func depsMutator(ctx BottomUpMutatorContext) {
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m.DepsMutator(ctx)
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}
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}
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func (a *androidTopDownMutatorContext) VisitDirectDeps(visit func(Module)) {
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a.TopDownMutatorContext.VisitDirectDeps(func(module blueprint.Module) {
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if aModule, _ := module.(Module); aModule != nil {
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visit(aModule)
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}
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})
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}
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func (a *androidTopDownMutatorContext) VisitDirectDepsIf(pred func(Module) bool, visit func(Module)) {
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a.TopDownMutatorContext.VisitDirectDepsIf(
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// pred
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func(module blueprint.Module) bool {
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if aModule, _ := module.(Module); aModule != nil {
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return pred(aModule)
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} else {
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return false
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}
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},
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// visit
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func(module blueprint.Module) {
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visit(module.(Module))
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})
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}
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func (a *androidTopDownMutatorContext) VisitDepsDepthFirst(visit func(Module)) {
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a.TopDownMutatorContext.VisitDepsDepthFirst(func(module blueprint.Module) {
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if aModule, _ := module.(Module); aModule != nil {
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visit(aModule)
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}
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})
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}
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func (a *androidTopDownMutatorContext) VisitDepsDepthFirstIf(pred func(Module) bool, visit func(Module)) {
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a.TopDownMutatorContext.VisitDepsDepthFirstIf(
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// pred
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func(module blueprint.Module) bool {
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if aModule, _ := module.(Module); aModule != nil {
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return pred(aModule)
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} else {
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return false
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}
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},
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// visit
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func(module blueprint.Module) {
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visit(module.(Module))
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})
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}
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func (a *androidTopDownMutatorContext) WalkDeps(visit func(Module, Module) bool) {
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a.TopDownMutatorContext.WalkDeps(func(child, parent blueprint.Module) bool {
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childAndroidModule, _ := child.(Module)
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parentAndroidModule, _ := parent.(Module)
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if childAndroidModule != nil && parentAndroidModule != nil {
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return visit(childAndroidModule, parentAndroidModule)
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} else {
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return false
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}
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})
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}
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