Merge "support aidl bp2build changes" into main
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@@ -285,6 +285,7 @@ var (
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"hardware/interfaces/configstore/1.0": Bp2BuildDefaultTrue,
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"hardware/interfaces/configstore/1.1": Bp2BuildDefaultTrue,
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"hardware/interfaces/configstore/utils": Bp2BuildDefaultTrue,
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"hardware/interfaces/contexthub/aidl": Bp2BuildDefaultTrue,
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"hardware/interfaces/graphics/allocator/2.0": Bp2BuildDefaultTrue,
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"hardware/interfaces/graphics/allocator/3.0": Bp2BuildDefaultTrue,
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"hardware/interfaces/graphics/allocator/4.0": Bp2BuildDefaultTrue,
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@@ -907,7 +908,6 @@ var (
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"libRSDispatch",
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// hal_unit_tests and deps
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"android.hardware.contexthub_interface", // created implicitly by android.hardware.contexthub
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"chre_flatbuffers",
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"event_logger",
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"hal_unit_tests",
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@@ -218,6 +218,28 @@ func InitBazelModule(module BazelModule) {
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module.bazelProps().Bazel_module.CanConvertToBazel = true
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}
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// BazelHandcraftedHook is a load hook to possibly register the current module as
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// a "handcrafted" Bazel target of a given name. If the current module should be
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// registered in this way, the hook function should return the target name. If
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// it should not be registered in this way, this function should return the empty string.
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type BazelHandcraftedHook func(ctx LoadHookContext) string
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// AddBazelHandcraftedHook adds a load hook to (maybe) mark the given module so that
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// it is treated by bp2build as if it has a handcrafted Bazel target.
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func AddBazelHandcraftedHook(module BazelModule, hook BazelHandcraftedHook) {
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AddLoadHook(module, func(ctx LoadHookContext) {
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var targetName string = hook(ctx)
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if len(targetName) > 0 {
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moduleDir := ctx.ModuleDir()
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if moduleDir == Bp2BuildTopLevel {
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moduleDir = ""
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}
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label := fmt.Sprintf("//%s:%s", moduleDir, targetName)
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module.bazelProps().Bazel_module.Label = &label
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}
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})
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}
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// bazelProps returns the Bazel properties for the given BazelModuleBase.
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func (b *BazelModuleBase) bazelProps() *properties {
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return &b.bazelProperties
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