Use default fallback when generating cc deps

The current logic enforces a device arch match and omits a module
altogether if none is found. To collect a more comprehensive list
of cc deps for IDE (ASfP) project setup, we introduce a fallback
that defaults to an arbitrary (first-processed) variant.

Bug: 322369312
Test: refreshmod
Change-Id: Ic5e1fd39e569735ff90b5c71ab1395632cca9af7
This commit is contained in:
Sean Hua
2024-07-16 20:15:35 +00:00
parent 0adcc8c83d
commit e783ed59a5

View File

@@ -85,9 +85,8 @@ func (c *ccdepsGeneratorSingleton) GenerateBuildActions(ctx android.SingletonCon
moduleDeps := ccDeps{} moduleDeps := ccDeps{}
moduleInfos := map[string]ccIdeInfo{} moduleInfos := map[string]ccIdeInfo{}
// Track which projects have already had CMakeLists.txt generated to keep the first // Track if best variant (device arch match) has been found.
// variant for each project. bestVariantFound := map[string]bool{}
seenProjects := map[string]bool{}
pathToCC, _ := evalVariable(ctx, "${config.ClangBin}/") pathToCC, _ := evalVariable(ctx, "${config.ClangBin}/")
moduleDeps.C_clang = fmt.Sprintf("%s%s", buildCMakePath(pathToCC), cClang) moduleDeps.C_clang = fmt.Sprintf("%s%s", buildCMakePath(pathToCC), cClang)
@@ -96,7 +95,7 @@ func (c *ccdepsGeneratorSingleton) GenerateBuildActions(ctx android.SingletonCon
ctx.VisitAllModules(func(module android.Module) { ctx.VisitAllModules(func(module android.Module) {
if ccModule, ok := module.(*Module); ok { if ccModule, ok := module.(*Module); ok {
if compiledModule, ok := ccModule.compiler.(CompiledInterface); ok { if compiledModule, ok := ccModule.compiler.(CompiledInterface); ok {
generateCLionProjectData(ctx, compiledModule, ccModule, seenProjects, moduleInfos) generateCLionProjectData(ctx, compiledModule, ccModule, bestVariantFound, moduleInfos)
} }
} }
}) })
@@ -180,26 +179,30 @@ func parseCompilerCCParameters(ctx android.SingletonContext, params []string) cc
} }
func generateCLionProjectData(ctx android.SingletonContext, compiledModule CompiledInterface, func generateCLionProjectData(ctx android.SingletonContext, compiledModule CompiledInterface,
ccModule *Module, seenProjects map[string]bool, moduleInfos map[string]ccIdeInfo) { ccModule *Module, bestVariantFound map[string]bool, moduleInfos map[string]ccIdeInfo) {
moduleName := ccModule.ModuleBase.Name()
srcs := compiledModule.Srcs() srcs := compiledModule.Srcs()
// Skip if best variant has already been found.
if bestVariantFound[moduleName] {
return
}
// Skip if sources are empty.
if len(srcs) == 0 { if len(srcs) == 0 {
return return
} }
// Only keep the DeviceArch variant module. // Check if device arch matches, in which case this is the best variant and takes precedence.
if ctx.DeviceConfig().DeviceArch() != ccModule.ModuleBase.Arch().ArchType.Name { if ccModule.Device() && ccModule.ModuleBase.Arch().ArchType.Name == ctx.DeviceConfig().DeviceArch() {
bestVariantFound[moduleName] = true
} else if _, ok := moduleInfos[moduleName]; ok {
// Skip because this isn't the best variant and a previous one has already been added.
// Heuristically, ones that appear first are likely to be more relevant.
return return
} }
clionProjectLocation := getCMakeListsForModule(ccModule, ctx) dpInfo := ccIdeInfo{}
if seenProjects[clionProjectLocation] {
return
}
seenProjects[clionProjectLocation] = true
name := ccModule.ModuleBase.Name()
dpInfo := moduleInfos[name]
dpInfo.Path = append(dpInfo.Path, path.Dir(ctx.BlueprintFile(ccModule))) dpInfo.Path = append(dpInfo.Path, path.Dir(ctx.BlueprintFile(ccModule)))
dpInfo.Srcs = append(dpInfo.Srcs, srcs.Strings()...) dpInfo.Srcs = append(dpInfo.Srcs, srcs.Strings()...)
@@ -216,9 +219,9 @@ func generateCLionProjectData(ctx android.SingletonContext, compiledModule Compi
dpInfo.Local_Cpp_flags = parseCompilerCCParameters(ctx, ccModule.flags.Local.CppFlags) dpInfo.Local_Cpp_flags = parseCompilerCCParameters(ctx, ccModule.flags.Local.CppFlags)
dpInfo.System_include_flags = parseCompilerCCParameters(ctx, ccModule.flags.SystemIncludeFlags) dpInfo.System_include_flags = parseCompilerCCParameters(ctx, ccModule.flags.SystemIncludeFlags)
dpInfo.Module_name = name dpInfo.Module_name = moduleName
moduleInfos[name] = dpInfo moduleInfos[moduleName] = dpInfo
} }
type Deal struct { type Deal struct {