Refactor mixed builds to only take one pass
This large refactoring has both immense performance implications and improves mixed builds complexity / usability. Summary: 1. Queueing calls to Bazel is done in a new mutator instead of a full soong_build pass. Normal soong_build flow is interrupted (via a functional hook in blueprint) to invoke bazel and parse its response. 2. Implementing mixed build support for additional modules is as simple as implementing MixedBuildsBuildable. In this interface, define the request that must be queued to Bazel, and then subsequently define how to handle the returned bazel cquery metadata. 3. Mixed builds consists of only a single pass. This greatly improves mixed build performance. Result: A 33% runtime improvement on soong analysis phase with mixed builds. Caveats: C++ BazelHandler handling still remains a bit of a mess; I did what I could within this CL's scope, but this may require additional cleanup. Test: Treehugger Test: Verified that aosp_arm ninja file is bit-for-bit identical with or without this change. Change-Id: I412d9c94d429105f4ebfafc84100d546069e6621
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@@ -17,6 +17,7 @@ package cc
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import (
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"android/soong/android"
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"android/soong/bazel"
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"android/soong/bazel/cquery"
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)
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func init() {
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@@ -47,28 +48,30 @@ func RegisterLibraryHeadersBuildComponents(ctx android.RegistrationContext) {
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ctx.RegisterModuleType("cc_prebuilt_library_headers", prebuiltLibraryHeaderFactory)
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}
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type libraryHeaderBazelHander struct {
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android.BazelHandler
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type libraryHeaderBazelHandler struct {
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BazelHandler
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module *Module
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library *libraryDecorator
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}
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func (h *libraryHeaderBazelHander) GenerateBazelBuildActions(ctx android.ModuleContext, label string) bool {
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func (handler *libraryHeaderBazelHandler) QueueBazelCall(ctx android.BaseModuleContext, label string) {
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bazelCtx := ctx.Config().BazelContext
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ccInfo, ok, err := bazelCtx.GetCcInfo(label, android.GetConfigKey(ctx))
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bazelCtx.QueueBazelRequest(label, cquery.GetCcInfo, android.GetConfigKey(ctx))
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}
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func (h *libraryHeaderBazelHandler) ProcessBazelQueryResponse(ctx android.ModuleContext, label string) {
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bazelCtx := ctx.Config().BazelContext
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ccInfo, err := bazelCtx.GetCcInfo(label, android.GetConfigKey(ctx))
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if err != nil {
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ctx.ModuleErrorf("Error getting Bazel CcInfo: %s", err)
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return false
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}
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if !ok {
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return false
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ctx.ModuleErrorf(err.Error())
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return
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}
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outputPaths := ccInfo.OutputFiles
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if len(outputPaths) != 1 {
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ctx.ModuleErrorf("expected exactly one output file for %q, but got %q", label, outputPaths)
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return false
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return
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}
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outputPath := android.PathForBazelOut(ctx, outputPaths[0])
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@@ -83,8 +86,6 @@ func (h *libraryHeaderBazelHander) GenerateBazelBuildActions(ctx android.ModuleC
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// validation will fail. For now, set this to an empty list.
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// TODO(cparsons): More closely mirror the collectHeadersForSnapshot implementation.
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h.library.collectedSnapshotHeaders = android.Paths{}
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return true
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}
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// cc_library_headers contains a set of c/c++ headers which are imported by
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@@ -96,7 +97,7 @@ func LibraryHeaderFactory() android.Module {
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library.HeaderOnly()
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module.sdkMemberTypes = []android.SdkMemberType{headersLibrarySdkMemberType}
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module.bazelable = true
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module.bazelHandler = &libraryHeaderBazelHander{module: module, library: library}
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module.bazelHandler = &libraryHeaderBazelHandler{module: module, library: library}
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return module.Init()
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}
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