Treat stl: "system" the same way as default.
Test: verify that adding `stl: "system"` does not change the module build. Change-Id: I55fbde223e4a4695df7524213e1bf3671da84e8e
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@@ -66,7 +66,7 @@ func (stl *stl) begin(ctx BaseModuleContext) {
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}
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}
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if ctx.useSdk() && ctx.Device() {
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if ctx.useSdk() && ctx.Device() {
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switch s {
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switch s {
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case "":
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case "", "system":
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return "ndk_system"
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return "ndk_system"
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case "c++_shared", "c++_static":
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case "c++_shared", "c++_static":
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return "ndk_lib" + s
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return "ndk_lib" + s
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