// Copyright 2018 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android // ApexModule is the interface that a module type is expected to implement if // the module has to be built differently depending on whether the module // is destined for an apex or not (installed to one of the regular partitions). // // Native shared libraries are one such module type; when it is built for an // APEX, it should depend only on stable interfaces such as NDK, stable AIDL, // or C APIs from other APEXs. // // A module implementing this interface will be mutated into multiple // variations by the apex mutator if it is directly or indirectly included // in one or more APEXs. Specifically, if a module is included in apex.foo and // apex.bar then three apex variants are created: platform, apex.foo and // apex.bar. The platform variant is for the regular partitions // (e.g., /system or /vendor, etc.) while the other two are for the APEXs, // respectively. type ApexModule interface { Module apexModuleBase() *ApexModuleBase // Marks that this module should be built for the APEX of the specified name BuildForApex(apexName string) // Tests whether this module will be built for the platform or not (= APEXs) IsForPlatform() bool // Returns the name of APEX that this module will be built for. Empty string // is returned when 'IsForPlatform() == true'. Note that a module can be // included to multiple APEXs, in which case, the module is mutated into // multiple modules each of which for an APEX. This method returns the // name of the APEX that a variant module is for. ApexName() string // Tests if this module can have APEX variants. APEX variants are // created only for the modules that returns true here. This is useful // for not creating APEX variants for shared libraries such as NDK stubs. CanHaveApexVariants() bool // Tests if this module can be installed to APEX as a file. For example, // this would return true for shared libs while return false for static // libs. IsInstallableToApex() bool } type ApexProperties struct { ApexName string `blueprint:"mutated"` } // Provides default implementation for the ApexModule interface. APEX-aware // modules are expected to include this struct and call InitApexModule(). type ApexModuleBase struct { ApexProperties ApexProperties canHaveApexVariants bool } func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase { return m } func (m *ApexModuleBase) BuildForApex(apexName string) { m.ApexProperties.ApexName = apexName } func (m *ApexModuleBase) IsForPlatform() bool { return m.ApexProperties.ApexName == "" } func (m *ApexModuleBase) ApexName() string { return m.ApexProperties.ApexName } func (m *ApexModuleBase) CanHaveApexVariants() bool { return m.canHaveApexVariants } func (m *ApexModuleBase) IsInstallableToApex() bool { // should be overriden if needed return false } func InitApexModule(m ApexModule) { base := m.apexModuleBase() base.canHaveApexVariants = true m.AddProperties(&base.ApexProperties) }