Files
build_soong/sdk/build_release.go
Paul Duffin 1812294f32 Support handling build releases in sdk snapshot
Adds the following:
1. A buildRelease type to represent a single build release.
2. A buildReleaseSet type to represent a set of build releases.
3. Methods to create parse and use the previous new types.
4. Tests for the above.

Bug: 197842263
Test: m nothing
Change-Id: Ib0dd4fc32851a4fffde3fa02ea22c8369f8c2995
2021-10-01 17:17:34 +01:00

161 lines
4.9 KiB
Go

// Copyright (C) 2021 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sdk
import (
"fmt"
"strings"
)
// Supports customizing sdk snapshot output based on target build release.
// buildRelease represents the version of a build system used to create a specific release.
//
// The name of the release, is the same as the code for the dessert release, e.g. S, T, etc.
type buildRelease struct {
// The name of the release, e.g. S, T, etc.
name string
// The index of this structure within the buildReleases list.
ordinal int
}
// String returns the name of the build release.
func (s *buildRelease) String() string {
return s.name
}
// buildReleaseSet represents a set of buildRelease objects.
type buildReleaseSet struct {
// Set of *buildRelease represented as a map from *buildRelease to struct{}.
contents map[*buildRelease]struct{}
}
// addItem adds a build release to the set.
func (s *buildReleaseSet) addItem(release *buildRelease) {
s.contents[release] = struct{}{}
}
// addRange adds all the build releases from start (inclusive) to end (inclusive).
func (s *buildReleaseSet) addRange(start *buildRelease, end *buildRelease) {
for i := start.ordinal; i <= end.ordinal; i += 1 {
s.addItem(buildReleases[i])
}
}
// contains returns true if the set contains the specified build release.
func (s *buildReleaseSet) contains(release *buildRelease) bool {
_, ok := s.contents[release]
return ok
}
// String returns a string representation of the set, sorted from earliest to latest release.
func (s *buildReleaseSet) String() string {
list := []string{}
for _, release := range buildReleases {
if _, ok := s.contents[release]; ok {
list = append(list, release.name)
}
}
return fmt.Sprintf("[%s]", strings.Join(list, ","))
}
var (
// nameToBuildRelease contains a map from name to build release.
nameToBuildRelease = map[string]*buildRelease{}
// buildReleases lists all the available build releases.
buildReleases = []*buildRelease{}
// allBuildReleaseSet is the set of all build releases.
allBuildReleaseSet = &buildReleaseSet{contents: map[*buildRelease]struct{}{}}
// Add the build releases from oldest to newest.
buildReleaseS = initBuildRelease("S")
buildReleaseT = initBuildRelease("T")
)
// initBuildRelease creates a new build release with the specified name.
func initBuildRelease(name string) *buildRelease {
ordinal := len(nameToBuildRelease)
release := &buildRelease{name: name, ordinal: ordinal}
nameToBuildRelease[name] = release
buildReleases = append(buildReleases, release)
allBuildReleaseSet.addItem(release)
return release
}
// latestBuildRelease returns the latest build release, i.e. the last one added.
func latestBuildRelease() *buildRelease {
return buildReleases[len(buildReleases)-1]
}
// nameToRelease maps from build release name to the corresponding build release (if it exists) or
// the error if it does not.
func nameToRelease(name string) (*buildRelease, error) {
if r, ok := nameToBuildRelease[name]; ok {
return r, nil
}
return nil, fmt.Errorf("unknown release %q, expected one of %s", name, allBuildReleaseSet)
}
// parseBuildReleaseSet parses a build release set string specification into a build release set.
//
// The specification consists of one of the following:
// * a single build release name, e.g. S, T, etc.
// * a closed range (inclusive to inclusive), e.g. S-T
// * an open range, e.g. T+.
//
// This returns the set if the specification was valid or an error.
func parseBuildReleaseSet(specification string) (*buildReleaseSet, error) {
set := &buildReleaseSet{contents: map[*buildRelease]struct{}{}}
if strings.HasSuffix(specification, "+") {
rangeStart := strings.TrimSuffix(specification, "+")
start, err := nameToRelease(rangeStart)
if err != nil {
return nil, err
}
end := latestBuildRelease()
set.addRange(start, end)
} else if strings.Contains(specification, "-") {
limits := strings.SplitN(specification, "-", 2)
start, err := nameToRelease(limits[0])
if err != nil {
return nil, err
}
end, err := nameToRelease(limits[1])
if err != nil {
return nil, err
}
if start.ordinal > end.ordinal {
return nil, fmt.Errorf("invalid closed range, start release %q is later than end release %q", start.name, end.name)
}
set.addRange(start, end)
} else {
release, err := nameToRelease(specification)
if err != nil {
return nil, err
}
set.addItem(release)
}
return set, nil
}