Build a map of blueprint directory to modules built from that directory, and then add phony rules to build.ninja that emulate the behavior of mma in the current build system. Also fixes checkbuild to depend on checkbuild files and installable files, but not installed files. Change-Id: I8bad6e93387940df7439dbd4554f6d79f924c65f
530 lines
14 KiB
Go
530 lines
14 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package common
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import (
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"path/filepath"
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"runtime"
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"github.com/google/blueprint"
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)
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var (
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DeviceSharedLibrary = "shared_library"
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DeviceStaticLibrary = "static_library"
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DeviceExecutable = "executable"
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HostSharedLibrary = "host_shared_library"
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HostStaticLibrary = "host_static_library"
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HostExecutable = "host_executable"
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)
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type androidBaseContext interface {
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Arch() Arch
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HostOrDevice() HostOrDevice
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Host() bool
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Device() bool
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Darwin() bool
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Debug() bool
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AConfig() Config
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}
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type AndroidBaseContext interface {
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blueprint.BaseModuleContext
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androidBaseContext
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}
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type AndroidModuleContext interface {
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blueprint.ModuleContext
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androidBaseContext
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InstallFile(installPath, srcPath string, deps ...string) string
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InstallFileName(installPath, name, srcPath string, deps ...string) string
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CheckbuildFile(srcPath string)
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}
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type AndroidModule interface {
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blueprint.Module
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GenerateAndroidBuildActions(AndroidModuleContext)
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base() *AndroidModuleBase
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Disabled() bool
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HostOrDevice() HostOrDevice
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}
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type AndroidDynamicDepender interface {
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AndroidDynamicDependencies(ctx AndroidDynamicDependerModuleContext) []string
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}
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type AndroidDynamicDependerModuleContext interface {
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blueprint.DynamicDependerModuleContext
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androidBaseContext
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}
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type commonProperties struct {
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Name string
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Deps []string
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Tags []string
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// disabled: don't emit any build rules for this module
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Disabled bool `android:"arch_variant"`
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// multilib: control whether this module compiles for 32-bit, 64-bit, or both. Possible values
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// are "32" (compile for 32-bit only), "64" (compile for 64-bit only), "both" (compile for both
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// architectures), or "first" (compile for 64-bit on a 64-bit platform, and 32-bit on a 32-bit
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// platform
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Compile_multilib string
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// Set by HostOrDeviceMutator
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CompileHostOrDevice HostOrDevice `blueprint:"mutated"`
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// Set by ArchMutator
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CompileArch Arch `blueprint:"mutated"`
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// Set by InitAndroidModule
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HostOrDeviceSupported HostOrDeviceSupported `blueprint:"mutated"`
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}
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type hostAndDeviceProperties struct {
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Host_supported bool
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Device_supported bool
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}
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type Multilib string
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const (
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MultilibBoth Multilib = "both"
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MultilibFirst Multilib = "first"
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MultilibCommon Multilib = "common"
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)
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func InitAndroidModule(m AndroidModule,
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propertyStructs ...interface{}) (blueprint.Module, []interface{}) {
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base := m.base()
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base.module = m
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base.extendedProperties = make(map[string]struct{})
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propertyStructs = append(propertyStructs, &base.commonProperties)
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return m, propertyStructs
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}
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func InitAndroidArchModule(m AndroidModule, hod HostOrDeviceSupported, defaultMultilib Multilib,
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propertyStructs ...interface{}) (blueprint.Module, []interface{}) {
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_, propertyStructs = InitAndroidModule(m, propertyStructs...)
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base := m.base()
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base.commonProperties.HostOrDeviceSupported = hod
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if hod == HostAndDeviceSupported {
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// Default to module to device supported, host not supported, can override in module
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// properties
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base.hostAndDeviceProperties.Device_supported = true
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propertyStructs = append(propertyStructs, &base.hostAndDeviceProperties)
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}
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return InitArchModule(m, defaultMultilib, propertyStructs...)
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}
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// A AndroidModuleBase object contains the properties that are common to all Android
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// modules. It should be included as an anonymous field in every module
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// struct definition. InitAndroidModule should then be called from the module's
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// factory function, and the return values from InitAndroidModule should be
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// returned from the factory function.
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//
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// The AndroidModuleBase type is responsible for implementing the
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// GenerateBuildActions method to support the blueprint.Module interface. This
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// method will then call the module's GenerateAndroidBuildActions method once
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// for each build variant that is to be built. GenerateAndroidBuildActions is
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// passed a AndroidModuleContext rather than the usual blueprint.ModuleContext.
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// AndroidModuleContext exposes extra functionality specific to the Android build
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// system including details about the particular build variant that is to be
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// generated.
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//
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// For example:
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//
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// import (
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// "android/soong/common"
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// "github.com/google/blueprint"
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// )
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//
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// type myModule struct {
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// common.AndroidModuleBase
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// properties struct {
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// MyProperty string
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// }
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// }
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//
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// func NewMyModule() (blueprint.Module, []interface{}) {
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// m := &myModule{}
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// return common.InitAndroidModule(m, &m.properties)
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// }
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//
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// func (m *myModule) GenerateAndroidBuildActions(ctx common.AndroidModuleContext) {
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// // Get the CPU architecture for the current build variant.
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// variantArch := ctx.Arch()
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//
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// // ...
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// }
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type AndroidModuleBase struct {
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// Putting the curiously recurring thing pointing to the thing that contains
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// the thing pattern to good use.
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module AndroidModule
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commonProperties commonProperties
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hostAndDeviceProperties hostAndDeviceProperties
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generalProperties []interface{}
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archProperties []*archProperties
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extendedProperties map[string]struct{}
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noAddressSanitizer bool
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installFiles []string
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checkbuildFiles []string
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// Used by buildTargetSingleton to create checkbuild and per-directory build targets
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// Only set on the final variant of each module
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installTarget string
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checkbuildTarget string
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blueprintDir string
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}
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func (a *AndroidModuleBase) base() *AndroidModuleBase {
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return a
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}
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func (a *AndroidModuleBase) SetHostOrDevice(hod HostOrDevice) {
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a.commonProperties.CompileHostOrDevice = hod
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}
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func (a *AndroidModuleBase) SetArch(arch Arch) {
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a.commonProperties.CompileArch = arch
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}
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func (a *AndroidModuleBase) HostOrDevice() HostOrDevice {
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return a.commonProperties.CompileHostOrDevice
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}
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func (a *AndroidModuleBase) HostSupported() bool {
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return a.commonProperties.HostOrDeviceSupported == HostSupported ||
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a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
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a.hostAndDeviceProperties.Host_supported
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}
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func (a *AndroidModuleBase) DeviceSupported() bool {
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return a.commonProperties.HostOrDeviceSupported == DeviceSupported ||
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a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
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a.hostAndDeviceProperties.Device_supported
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}
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func (a *AndroidModuleBase) Disabled() bool {
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return a.commonProperties.Disabled
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}
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func (a *AndroidModuleBase) computeInstallDeps(
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ctx blueprint.ModuleContext) []string {
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result := []string{}
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ctx.VisitDepsDepthFirstIf(isFileInstaller,
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func(m blueprint.Module) {
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fileInstaller := m.(fileInstaller)
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files := fileInstaller.filesToInstall()
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result = append(result, files...)
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})
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return result
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}
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func (a *AndroidModuleBase) filesToInstall() []string {
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return a.installFiles
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}
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func (p *AndroidModuleBase) NoAddressSanitizer() bool {
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return p.noAddressSanitizer
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}
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func (a *AndroidModuleBase) generateModuleTarget(ctx blueprint.ModuleContext) {
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if a != ctx.FinalModule().(AndroidModule).base() {
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return
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}
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allInstalledFiles := []string{}
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allCheckbuildFiles := []string{}
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ctx.VisitAllModuleVariants(func(module blueprint.Module) {
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a := module.(AndroidModule).base()
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allInstalledFiles = append(allInstalledFiles, a.installFiles...)
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allCheckbuildFiles = append(allCheckbuildFiles, a.checkbuildFiles...)
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})
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deps := []string{}
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if len(allInstalledFiles) > 0 {
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name := ctx.ModuleName() + "-install"
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{name},
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Implicits: allInstalledFiles,
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})
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deps = append(deps, name)
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a.installTarget = name
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}
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if len(allCheckbuildFiles) > 0 {
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name := ctx.ModuleName() + "-checkbuild"
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{name},
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Implicits: allCheckbuildFiles,
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Optional: true,
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})
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deps = append(deps, name)
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a.checkbuildTarget = name
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}
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if len(deps) > 0 {
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{ctx.ModuleName()},
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Implicits: deps,
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Optional: true,
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})
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a.blueprintDir = ctx.ModuleDir()
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}
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}
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func (a *AndroidModuleBase) DynamicDependencies(ctx blueprint.DynamicDependerModuleContext) []string {
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actx := &androidDynamicDependerContext{
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DynamicDependerModuleContext: ctx,
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androidBaseContextImpl: androidBaseContextImpl{
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arch: a.commonProperties.CompileArch,
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hod: a.commonProperties.CompileHostOrDevice,
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config: ctx.Config().(Config),
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},
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}
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if dynamic, ok := a.module.(AndroidDynamicDepender); ok {
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return dynamic.AndroidDynamicDependencies(actx)
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}
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return nil
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}
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func (a *AndroidModuleBase) GenerateBuildActions(ctx blueprint.ModuleContext) {
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androidCtx := &androidModuleContext{
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ModuleContext: ctx,
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androidBaseContextImpl: androidBaseContextImpl{
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arch: a.commonProperties.CompileArch,
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hod: a.commonProperties.CompileHostOrDevice,
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config: ctx.Config().(Config),
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},
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installDeps: a.computeInstallDeps(ctx),
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installFiles: a.installFiles,
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extendedProperties: a.extendedProperties,
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}
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if a.commonProperties.Disabled {
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return
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}
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a.module.GenerateAndroidBuildActions(androidCtx)
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if ctx.Failed() {
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return
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}
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a.installFiles = append(a.installFiles, androidCtx.installFiles...)
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a.checkbuildFiles = append(a.checkbuildFiles, androidCtx.checkbuildFiles...)
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a.generateModuleTarget(ctx)
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if ctx.Failed() {
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return
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}
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}
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type androidBaseContextImpl struct {
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arch Arch
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hod HostOrDevice
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debug bool
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config Config
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}
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type androidModuleContext struct {
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blueprint.ModuleContext
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androidBaseContextImpl
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installDeps []string
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installFiles []string
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checkbuildFiles []string
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extendedProperties map[string]struct{}
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}
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func (a *androidModuleContext) Build(pctx *blueprint.PackageContext, params blueprint.BuildParams) {
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params.Optional = true
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a.ModuleContext.Build(pctx, params)
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}
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func (a *androidModuleContext) ContainsProperty(property string) bool {
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if a.ModuleContext.ContainsProperty(property) {
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return true
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}
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_, ok := a.extendedProperties[property]
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return ok
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}
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func (a *androidBaseContextImpl) Arch() Arch {
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return a.arch
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}
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func (a *androidBaseContextImpl) HostOrDevice() HostOrDevice {
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return a.hod
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}
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func (a *androidBaseContextImpl) Host() bool {
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return a.hod.Host()
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}
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func (a *androidBaseContextImpl) Device() bool {
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return a.hod.Device()
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}
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func (a *androidBaseContextImpl) Darwin() bool {
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return a.hod.Host() && runtime.GOOS == "darwin"
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}
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func (a *androidBaseContextImpl) Debug() bool {
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return a.debug
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}
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func (a *androidBaseContextImpl) AConfig() Config {
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return a.config
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}
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func (a *androidModuleContext) InstallFileName(installPath, name, srcPath string,
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deps ...string) string {
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config := a.AConfig()
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var fullInstallPath string
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if a.hod.Device() {
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// TODO: replace unset with a device name once we have device targeting
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fullInstallPath = filepath.Join(config.DeviceOut(), "system",
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installPath, name)
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} else {
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fullInstallPath = filepath.Join(config.HostOut(), installPath, name)
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}
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deps = append(deps, a.installDeps...)
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a.ModuleContext.Build(pctx, blueprint.BuildParams{
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Rule: Cp,
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Outputs: []string{fullInstallPath},
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Inputs: []string{srcPath},
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OrderOnly: deps,
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})
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a.installFiles = append(a.installFiles, fullInstallPath)
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a.checkbuildFiles = append(a.checkbuildFiles, srcPath)
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return fullInstallPath
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}
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func (a *androidModuleContext) InstallFile(installPath, srcPath string, deps ...string) string {
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return a.InstallFileName(installPath, filepath.Base(srcPath), srcPath, deps...)
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}
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func (a *androidModuleContext) CheckbuildFile(srcPath string) {
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a.checkbuildFiles = append(a.checkbuildFiles, srcPath)
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}
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type androidDynamicDependerContext struct {
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blueprint.DynamicDependerModuleContext
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androidBaseContextImpl
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}
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type fileInstaller interface {
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filesToInstall() []string
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}
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func isFileInstaller(m blueprint.Module) bool {
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_, ok := m.(fileInstaller)
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return ok
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}
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func isAndroidModule(m blueprint.Module) bool {
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_, ok := m.(AndroidModule)
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return ok
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}
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func ExpandSources(ctx AndroidModuleContext, srcFiles []string) []string {
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prefix := ModuleSrcDir(ctx)
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for i, srcFile := range srcFiles {
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if srcFile[0] == '-' {
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srcFiles[i] = "-" + filepath.Join(prefix, srcFile[1:])
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} else {
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srcFiles[i] = filepath.Join(prefix, srcFile)
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}
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}
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srcFiles = expandGlobs(ctx, srcFiles)
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return srcFiles
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}
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func BuildTargetSingleton() blueprint.Singleton {
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return &buildTargetSingleton{}
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}
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type buildTargetSingleton struct{}
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func (c *buildTargetSingleton) GenerateBuildActions(ctx blueprint.SingletonContext) {
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checkbuildDeps := []string{}
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dirModules := make(map[string][]string)
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ctx.VisitAllModules(func(module blueprint.Module) {
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if a, ok := module.(AndroidModule); ok {
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blueprintDir := a.base().blueprintDir
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installTarget := a.base().installTarget
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checkbuildTarget := a.base().checkbuildTarget
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if checkbuildTarget != "" {
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checkbuildDeps = append(checkbuildDeps, checkbuildTarget)
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dirModules[blueprintDir] = append(dirModules[blueprintDir], checkbuildTarget)
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}
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if installTarget != "" {
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dirModules[blueprintDir] = append(dirModules[blueprintDir], installTarget)
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}
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}
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})
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// Create a top-level checkbuild target that depends on all modules
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{"checkbuild"},
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Implicits: checkbuildDeps,
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// HACK: checkbuild should be an optional build, but force it enabled for now
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//Optional: true,
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})
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// Create a mm/<directory> target that depends on all modules in a directory
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dirs := sortedKeys(dirModules)
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for _, dir := range dirs {
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{filepath.Join("mm", dir)},
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Implicits: dirModules[dir],
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Optional: true,
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})
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}
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}
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