Instead of putting all the blueprint registrations in soong_build, put them all in init() functions. This puts the registration next to the implementation. Change-Id: Ide1a749518f5e9d1367a18ab3bb1d91da3310c76
69 lines
1.7 KiB
Go
69 lines
1.7 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package soong
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import "github.com/google/blueprint"
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type moduleType struct {
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name string
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factory blueprint.ModuleFactory
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}
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var moduleTypes []moduleType
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type singleton struct {
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name string
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factory blueprint.SingletonFactory
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}
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var singletons []singleton
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type earlyMutator struct {
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name string
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mutator blueprint.EarlyMutator
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}
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var earlyMutators []earlyMutator
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func RegisterModuleType(name string, factory blueprint.ModuleFactory) {
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moduleTypes = append(moduleTypes, moduleType{name, factory})
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}
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func RegisterSingletonType(name string, factory blueprint.SingletonFactory) {
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singletons = append(singletons, singleton{name, factory})
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}
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func RegisterEarlyMutator(name string, mutator blueprint.EarlyMutator) {
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earlyMutators = append(earlyMutators, earlyMutator{name, mutator})
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}
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func NewContext() *blueprint.Context {
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ctx := blueprint.NewContext()
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for _, t := range moduleTypes {
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ctx.RegisterModuleType(t.name, t.factory)
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}
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for _, t := range singletons {
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ctx.RegisterSingletonType(t.name, t.factory)
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}
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for _, t := range earlyMutators {
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ctx.RegisterEarlyMutator(t.name, t.mutator)
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}
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return ctx
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}
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