Files
build_soong/cc/library_headers.go
Chris Parsons f874e46153 Refactor mixed builds to only take one pass
This large refactoring has both immense performance implications and
improves mixed builds complexity / usability. Summary:

1. Queueing calls to Bazel is done in a new mutator instead of a full
   soong_build pass. Normal soong_build flow is interrupted (via a
   functional hook in blueprint) to invoke bazel and parse its response.
2. Implementing mixed build support for additional modules is as simple
   as implementing MixedBuildsBuildable. In this interface, define the
   request that must be queued to Bazel, and then subsequently define
   how to handle the returned bazel cquery metadata.
3. Mixed builds consists of only a single pass. This greatly
   improves mixed build performance.

Result:
  A 33% runtime improvement on soong analysis phase with mixed builds.

Caveats:
  C++ BazelHandler handling still remains a bit of a mess; I did what
  I could within this CL's scope, but this may require additional cleanup.

Test: Treehugger
Test: Verified that aosp_arm ninja file is bit-for-bit identical with or
without this change.

Change-Id: I412d9c94d429105f4ebfafc84100d546069e6621
2022-05-20 10:04:13 -04:00

147 lines
5.2 KiB
Go

// Copyright 2020 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cc
import (
"android/soong/android"
"android/soong/bazel"
"android/soong/bazel/cquery"
)
func init() {
RegisterLibraryHeadersBuildComponents(android.InitRegistrationContext)
// Register sdk member types.
android.RegisterSdkMemberType(headersLibrarySdkMemberType)
}
var headersLibrarySdkMemberType = &librarySdkMemberType{
SdkMemberTypeBase: android.SdkMemberTypeBase{
PropertyName: "native_header_libs",
SupportsSdk: true,
HostOsDependent: true,
Traits: []android.SdkMemberTrait{
nativeBridgeSdkTrait,
ramdiskImageRequiredSdkTrait,
recoveryImageRequiredSdkTrait,
},
},
prebuiltModuleType: "cc_prebuilt_library_headers",
noOutputFiles: true,
}
func RegisterLibraryHeadersBuildComponents(ctx android.RegistrationContext) {
ctx.RegisterModuleType("cc_library_headers", LibraryHeaderFactory)
ctx.RegisterModuleType("cc_prebuilt_library_headers", prebuiltLibraryHeaderFactory)
}
type libraryHeaderBazelHandler struct {
BazelHandler
module *Module
library *libraryDecorator
}
func (handler *libraryHeaderBazelHandler) QueueBazelCall(ctx android.BaseModuleContext, label string) {
bazelCtx := ctx.Config().BazelContext
bazelCtx.QueueBazelRequest(label, cquery.GetCcInfo, android.GetConfigKey(ctx))
}
func (h *libraryHeaderBazelHandler) ProcessBazelQueryResponse(ctx android.ModuleContext, label string) {
bazelCtx := ctx.Config().BazelContext
ccInfo, err := bazelCtx.GetCcInfo(label, android.GetConfigKey(ctx))
if err != nil {
ctx.ModuleErrorf(err.Error())
return
}
outputPaths := ccInfo.OutputFiles
if len(outputPaths) != 1 {
ctx.ModuleErrorf("expected exactly one output file for %q, but got %q", label, outputPaths)
return
}
outputPath := android.PathForBazelOut(ctx, outputPaths[0])
h.module.outputFile = android.OptionalPathForPath(outputPath)
// HeaderLibraryInfo is an empty struct to indicate to dependencies that this is a header library
ctx.SetProvider(HeaderLibraryInfoProvider, HeaderLibraryInfo{})
h.library.setFlagExporterInfoFromCcInfo(ctx, ccInfo)
// Dependencies on this library will expect collectedSnapshotHeaders to be set, otherwise
// validation will fail. For now, set this to an empty list.
// TODO(cparsons): More closely mirror the collectHeadersForSnapshot implementation.
h.library.collectedSnapshotHeaders = android.Paths{}
}
// cc_library_headers contains a set of c/c++ headers which are imported by
// other soong cc modules using the header_libs property. For best practices,
// use export_include_dirs property or LOCAL_EXPORT_C_INCLUDE_DIRS for
// Make.
func LibraryHeaderFactory() android.Module {
module, library := NewLibrary(android.HostAndDeviceSupported)
library.HeaderOnly()
module.sdkMemberTypes = []android.SdkMemberType{headersLibrarySdkMemberType}
module.bazelable = true
module.bazelHandler = &libraryHeaderBazelHandler{module: module, library: library}
return module.Init()
}
// cc_prebuilt_library_headers is a prebuilt version of cc_library_headers
func prebuiltLibraryHeaderFactory() android.Module {
module, library := NewPrebuiltLibrary(android.HostAndDeviceSupported, "")
library.HeaderOnly()
module.bazelable = true
module.bazelHandler = &ccLibraryBazelHandler{module: module}
return module.Init()
}
type bazelCcLibraryHeadersAttributes struct {
Hdrs bazel.LabelListAttribute
Export_includes bazel.StringListAttribute
Export_absolute_includes bazel.StringListAttribute
Export_system_includes bazel.StringListAttribute
Deps bazel.LabelListAttribute
Implementation_deps bazel.LabelListAttribute
System_dynamic_deps bazel.LabelListAttribute
sdkAttributes
}
func libraryHeadersBp2Build(ctx android.TopDownMutatorContext, module *Module) {
baseAttributes := bp2BuildParseBaseProps(ctx, module)
exportedIncludes := bp2BuildParseExportedIncludes(ctx, module, baseAttributes.includes)
linkerAttrs := baseAttributes.linkerAttributes
attrs := &bazelCcLibraryHeadersAttributes{
Export_includes: exportedIncludes.Includes,
Export_absolute_includes: exportedIncludes.AbsoluteIncludes,
Export_system_includes: exportedIncludes.SystemIncludes,
Implementation_deps: linkerAttrs.implementationDeps,
Deps: linkerAttrs.deps,
System_dynamic_deps: linkerAttrs.systemDynamicDeps,
Hdrs: baseAttributes.hdrs,
sdkAttributes: bp2BuildParseSdkAttributes(module),
}
props := bazel.BazelTargetModuleProperties{
Rule_class: "cc_library_headers",
Bzl_load_location: "//build/bazel/rules/cc:cc_library_headers.bzl",
}
ctx.CreateBazelTargetModule(props, android.CommonAttributes{Name: module.Name()}, attrs)
}