Files
build_soong/android/package.go
Bob Badour 58d85b87bc Minimal license feature.
Keeps license declarations from breaking the build without implementing
the full feature.

Test: m all

Bug: 181768532

Change-Id: Ic78672cd25da13aa9078a48b06446f66780c792d
Merged-in: Ic78672cd25da13aa9078a48b06446f66780c792d
Merged-in: If3fbc157c6ffed8e3ee4bdd9aa56fabe2c24444b
Merged-in: Ie7e1695ecb8cd943124426a0cad2c0d1db2b46ed
2021-03-19 00:42:52 -07:00

94 lines
2.5 KiB
Go

// Copyright 2019 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"fmt"
"sync/atomic"
"github.com/google/blueprint"
)
func init() {
RegisterModuleType("package", PackageFactory)
}
type packageProperties struct {
// Specifies the default visibility for all modules defined in this package.
Default_visibility []string
// Specifies the names of the default licenses for all modules defined in this package.
Default_applicable_licenses []string
}
type packageModule struct {
ModuleBase
properties packageProperties
// The module dir
name string `blueprint:"mutated"`
}
func (p *packageModule) GenerateAndroidBuildActions(ModuleContext) {
// Nothing to do.
}
func (p *packageModule) GenerateBuildActions(ctx blueprint.ModuleContext) {
// Nothing to do.
}
func (p *packageModule) DepsMutator(ctx BottomUpMutatorContext) {
// Nothing to do.
}
func (p *packageModule) Name() string {
return p.name
}
func registerPackageRenamer(ctx RegisterMutatorsContext) {
ctx.BottomUp("packages", packageRenamer).Parallel()
}
// packageRenamer ensures that every package gets named
func packageRenamer(ctx BottomUpMutatorContext) {
if p, ok := ctx.Module().(*packageModule); ok {
p.name = "//" + ctx.ModuleDir()
ctx.Rename("//" + ctx.ModuleDir())
}
}
// Counter to ensure package modules are created with a unique name within whatever namespace they
// belong.
var packageCount uint32 = 0
func PackageFactory() Module {
module := &packageModule{}
// Get a unique if for the package. Has to be done atomically as the creation of the modules are
// done in parallel.
id := atomic.AddUint32(&packageCount, 1)
module.name = fmt.Sprintf("soong_package_%d", id)
module.AddProperties(&module.properties)
// The name is the relative path from build root to the directory containing this
// module. Set that name at the earliest possible moment that information is available
// which is in a LoadHook.
AddLoadHook(module, func(ctx LoadHookContext) {
module.name = "//" + ctx.ModuleDir()
})
return module
}