Files
build_soong/android/team_proto/team.proto
Ronald Braunstein 73b08ffd0d Add team property to all modules.
This allows vendors (like google) to specify which team owns the test
module and code.

Team is a commonProperty on modules and points to the designate "team"
module.  The DepsMutator adds the dependency on the "team" module and
"GenerateBuildActions" write the team data to intermediate files.

A new singleton rule, all_teams visits all modules and writes out
the proto containing the team for each module.
If a module doesn't have a team, then it finds the package in the
blueprint file and parent directory blueprint files that have a
default_team and uses that team.

Test: m all_teams
Test: go test ./python ./java ./cc ./rust ./android
Test: added team to HelloWorldHostTest and built the new asciiproto target
Test: added package default_team and checkout output proto.
Change-Id: I5c07bf489de460a04fc540f5fff0394f39f574a7
2024-01-18 14:16:06 -08:00

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Protocol Buffer

// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto2";
package team_proto;
option go_package = "android/soong/android/team_proto";
message Team {
// REQUIRED: Name of the build target
optional string target_name = 1;
// REQUIRED: Code location of the target.
// To be used to support legacy/backup systems that use OWNERS file and is
// also required for our dashboard to support per code location basis UI
optional string path = 2;
// REQUIRED: Team ID of the team that owns this target.
optional string trendy_team_id = 3;
// OPTIONAL: Files directly owned by this module.
repeated string file = 4;
}
message AllTeams {
repeated Team teams = 1;
}