Modules can choose to add "installed files", which are files that a product can depend on to cause the module to build, and "checkbuild files", which will only be built if another module that needs to build depends on them. For every target, add a module-install and a module-checkbuild target that create dependencies on those files, and then add a global checkbuild target that depends on all the module-checkbuild targets. Also add a module target for each module that depends on module-install and module-checkbuild. Change-Id: I801389ad6ab9806b71d92cd327a0f9cb7582e0df
357 lines
9.8 KiB
Go
357 lines
9.8 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package common
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import (
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"blueprint"
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"path/filepath"
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)
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var (
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DeviceSharedLibrary = "shared_library"
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DeviceStaticLibrary = "static_library"
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DeviceExecutable = "executable"
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HostSharedLibrary = "host_shared_library"
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HostStaticLibrary = "host_static_library"
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HostExecutable = "host_executable"
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)
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type AndroidModuleContext interface {
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blueprint.ModuleContext
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Arch() Arch
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InstallFile(installPath, srcPath string)
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CheckbuildFile(srcPath string)
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}
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type AndroidModule interface {
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blueprint.Module
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GenerateAndroidBuildActions(AndroidModuleContext)
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base() *AndroidModuleBase
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Disabled() bool
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HostOrDevice() HostOrDevice
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}
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type AndroidDynamicDepender interface {
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AndroidDynamicDependencies(ctx AndroidDynamicDependerModuleContext) []string
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}
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type AndroidDynamicDependerModuleContext interface {
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blueprint.DynamicDependerModuleContext
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}
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type commonProperties struct {
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Name string
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Deps []string
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ResourceDirs []string
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// disabled: don't emit any build rules for this module
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Disabled bool `android:"arch_variant"`
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// multilib: control whether this module compiles for 32-bit, 64-bit, or both. Possible values
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// are "32" (compile for 32-bit only), "64" (compile for 64-bit only), "both" (compile for both
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// architectures), or "first" (compile for 64-bit on a 64-bit platform, and 32-bit on a 32-bit
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// platform
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Compile_multilib string
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// Set by ArchMutator
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CompileArch Arch `blueprint:"mutated"`
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// Set by InitAndroidModule
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HostOrDeviceSupported HostOrDeviceSupported `blueprint:"mutated"`
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}
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type hostAndDeviceProperties struct {
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Host_supported bool
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Device_supported bool
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}
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func InitAndroidModule(m AndroidModule, hod HostOrDeviceSupported, defaultMultilib string,
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propertyStructs ...interface{}) (blueprint.Module, []interface{}) {
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base := m.base()
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base.module = m
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base.commonProperties.HostOrDeviceSupported = hod
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if hod == HostAndDeviceSupported {
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// Default to module to device supported, host not supported, can override in module
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// properties
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base.hostAndDeviceProperties.Device_supported = true
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propertyStructs = append(propertyStructs, &base.hostAndDeviceProperties)
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}
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return InitArchModule(m, defaultMultilib, propertyStructs...)
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}
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// A AndroidModuleBase object contains the properties that are common to all Android
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// modules. It should be included as an anonymous field in every module
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// struct definition. InitAndroidModule should then be called from the module's
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// factory function, and the return values from InitAndroidModule should be
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// returned from the factory function.
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//
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// The AndroidModuleBase type is responsible for implementing the
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// GenerateBuildActions method to support the blueprint.Module interface. This
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// method will then call the module's GenerateAndroidBuildActions method once
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// for each build variant that is to be built. GenerateAndroidBuildActions is
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// passed a AndroidModuleContext rather than the usual blueprint.ModuleContext.
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// AndroidModuleContext exposes extra functionality specific to the Android build
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// system including details about the particular build variant that is to be
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// generated.
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//
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// For example:
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//
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// import (
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// "android/soong/common"
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// "blueprint"
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// )
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//
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// type myModule struct {
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// common.AndroidModuleBase
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// properties struct {
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// MyProperty string
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// }
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// }
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//
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// func NewMyModule() (blueprint.Module, []interface{}) {
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// m := &myModule{}
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// return common.InitAndroidModule(m, &m.properties)
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// }
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//
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// func (m *myModule) GenerateAndroidBuildActions(ctx common.AndroidModuleContext) {
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// // Get the CPU architecture for the current build variant.
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// variantArch := ctx.Arch()
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//
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// // ...
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// }
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type AndroidModuleBase struct {
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// Putting the curiously recurring thing pointing to the thing that contains
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// the thing pattern to good use.
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module AndroidModule
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commonProperties commonProperties
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hostAndDeviceProperties hostAndDeviceProperties
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generalProperties []interface{}
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archProperties []*archProperties
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noAddressSanitizer bool
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installFiles []string
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checkbuildFiles []string
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}
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func (a *AndroidModuleBase) base() *AndroidModuleBase {
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return a
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}
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func (a *AndroidModuleBase) SetArch(arch Arch) {
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a.commonProperties.CompileArch = arch
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}
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func (a *AndroidModuleBase) HostOrDevice() HostOrDevice {
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return a.commonProperties.CompileArch.HostOrDevice
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}
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func (a *AndroidModuleBase) HostSupported() bool {
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return a.commonProperties.HostOrDeviceSupported == HostSupported ||
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a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
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a.hostAndDeviceProperties.Host_supported
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}
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func (a *AndroidModuleBase) DeviceSupported() bool {
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return a.commonProperties.HostOrDeviceSupported == DeviceSupported ||
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a.commonProperties.HostOrDeviceSupported == HostAndDeviceSupported &&
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a.hostAndDeviceProperties.Device_supported
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}
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func (a *AndroidModuleBase) Disabled() bool {
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return a.commonProperties.Disabled
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}
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func (a *AndroidModuleBase) computeInstallDeps(
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ctx blueprint.ModuleContext) []string {
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result := []string{}
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ctx.VisitDepsDepthFirstIf(isFileInstaller,
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func(m blueprint.Module) {
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fileInstaller := m.(fileInstaller)
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files := fileInstaller.filesToInstall()
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result = append(result, files...)
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})
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return result
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}
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func (a *AndroidModuleBase) filesToInstall() []string {
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return a.installFiles
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}
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func (p *AndroidModuleBase) NoAddressSanitizer() bool {
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return p.noAddressSanitizer
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}
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func (p *AndroidModuleBase) resourceDirs() []string {
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return p.commonProperties.ResourceDirs
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}
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func (a *AndroidModuleBase) generateModuleTarget(ctx blueprint.ModuleContext) {
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if a != ctx.FinalModule().(AndroidModule).base() {
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return
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}
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allInstalledFiles := []string{}
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allCheckbuildFiles := []string{}
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ctx.VisitAllModuleVariants(func(module blueprint.Module) {
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if androidModule, ok := module.(AndroidModule); ok {
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files := androidModule.base().installFiles
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allInstalledFiles = append(allInstalledFiles, files...)
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files = androidModule.base().checkbuildFiles
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allCheckbuildFiles = append(allCheckbuildFiles, files...)
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}
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})
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deps := []string{}
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if len(allInstalledFiles) > 0 {
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name := ctx.ModuleName() + "-install"
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{name},
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Implicits: allInstalledFiles,
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})
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deps = append(deps, name)
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}
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if len(allCheckbuildFiles) > 0 {
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name := ctx.ModuleName() + "-checkbuild"
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{name},
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Implicits: allCheckbuildFiles,
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Optional: true,
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})
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deps = append(deps, name)
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}
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if len(deps) > 0 {
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ctx.Build(pctx, blueprint.BuildParams{
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Rule: blueprint.Phony,
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Outputs: []string{ctx.ModuleName()},
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Implicits: deps,
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Optional: true,
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})
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}
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}
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func (a *AndroidModuleBase) DynamicDependencies(ctx blueprint.DynamicDependerModuleContext) []string {
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actx := &androidDynamicDependerContext{
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DynamicDependerModuleContext: ctx,
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module: a,
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}
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if dynamic, ok := a.module.(AndroidDynamicDepender); ok {
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return dynamic.AndroidDynamicDependencies(actx)
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}
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return nil
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}
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func (a *AndroidModuleBase) GenerateBuildActions(ctx blueprint.ModuleContext) {
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androidCtx := &androidModuleContext{
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ModuleContext: ctx,
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installDeps: a.computeInstallDeps(ctx),
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installFiles: a.installFiles,
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arch: a.commonProperties.CompileArch,
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}
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if a.commonProperties.Disabled {
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return
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}
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a.module.GenerateAndroidBuildActions(androidCtx)
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if ctx.Failed() {
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return
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}
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a.generateModuleTarget(ctx)
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if ctx.Failed() {
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return
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}
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a.installFiles = append(a.installFiles, androidCtx.installFiles...)
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a.checkbuildFiles = append(a.checkbuildFiles, androidCtx.checkbuildFiles...)
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}
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type androidModuleContext struct {
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blueprint.ModuleContext
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arch Arch
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installDeps []string
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installFiles []string
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checkbuildFiles []string
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}
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func (a *androidModuleContext) Build(pctx *blueprint.PackageContext, params blueprint.BuildParams) {
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params.Optional = true
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a.ModuleContext.Build(pctx, params)
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}
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func (a *androidModuleContext) Arch() Arch {
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return a.arch
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}
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func (a *androidModuleContext) InstallFile(installPath, srcPath string) {
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var fullInstallPath string
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if a.arch.HostOrDevice.Device() {
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// TODO: replace unset with a device name once we have device targeting
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fullInstallPath = filepath.Join("out/target/product/unset/system", installPath,
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filepath.Base(srcPath))
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} else {
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// TODO: replace unset with a host name
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fullInstallPath = filepath.Join("out/host/unset/", installPath, filepath.Base(srcPath))
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}
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a.ModuleContext.Build(pctx, blueprint.BuildParams{
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Rule: Cp,
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Outputs: []string{fullInstallPath},
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Inputs: []string{srcPath},
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OrderOnly: a.installDeps,
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})
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a.installFiles = append(a.installFiles, fullInstallPath)
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}
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func (a *androidModuleContext) CheckbuildFile(srcPath string) {
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a.checkbuildFiles = append(a.checkbuildFiles, srcPath)
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}
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type androidDynamicDependerContext struct {
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blueprint.DynamicDependerModuleContext
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module *AndroidModuleBase
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}
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type fileInstaller interface {
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filesToInstall() []string
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}
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func isFileInstaller(m blueprint.Module) bool {
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_, ok := m.(fileInstaller)
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return ok
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}
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func isAndroidModule(m blueprint.Module) bool {
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_, ok := m.(AndroidModule)
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return ok
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}
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