Files
build_soong/android/register.go
Colin Cross 988414c2cf Sandbox soong_build by changing to root directory
This relands I12a0f907753fefd1997ab8b4ea2ac331234093cf along with
a fix to blueprint for absolute paths.

Store the current working directory and then change to the root
directory so that all file accesses must go through helpers in
the android package that properly track dependencies.

Change-Id: I24ac485677aa102eec1a2521d16820da6ee1ae77
Fixes: 146437378
Test: m checkbuild
Test: m OUT_DIR=/tmp/out nothing
2020-01-11 01:11:46 +00:00

190 lines
5.5 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"fmt"
"github.com/google/blueprint"
)
type moduleType struct {
name string
factory ModuleFactory
}
var moduleTypes []moduleType
type singleton struct {
name string
factory blueprint.SingletonFactory
}
var singletons []singleton
var preSingletons []singleton
type mutator struct {
name string
bottomUpMutator blueprint.BottomUpMutator
topDownMutator blueprint.TopDownMutator
parallel bool
}
type ModuleFactory func() Module
// ModuleFactoryAdaptor wraps a ModuleFactory into a blueprint.ModuleFactory by converting a Module
// into a blueprint.Module and a list of property structs
func ModuleFactoryAdaptor(factory ModuleFactory) blueprint.ModuleFactory {
return func() (blueprint.Module, []interface{}) {
module := factory()
return module, module.GetProperties()
}
}
type SingletonFactory func() Singleton
// SingletonFactoryAdaptor wraps a SingletonFactory into a blueprint.SingletonFactory by converting
// a Singleton into a blueprint.Singleton
func SingletonFactoryAdaptor(factory SingletonFactory) blueprint.SingletonFactory {
return func() blueprint.Singleton {
singleton := factory()
if makevars, ok := singleton.(SingletonMakeVarsProvider); ok {
registerSingletonMakeVarsProvider(makevars)
}
return &singletonAdaptor{Singleton: singleton}
}
}
func RegisterModuleType(name string, factory ModuleFactory) {
moduleTypes = append(moduleTypes, moduleType{name, factory})
}
func RegisterSingletonType(name string, factory SingletonFactory) {
singletons = append(singletons, singleton{name, SingletonFactoryAdaptor(factory)})
}
func RegisterPreSingletonType(name string, factory SingletonFactory) {
preSingletons = append(preSingletons, singleton{name, SingletonFactoryAdaptor(factory)})
}
type Context struct {
*blueprint.Context
}
func NewContext() *Context {
ctx := &Context{blueprint.NewContext()}
ctx.SetSrcDir(absSrcDir)
return ctx
}
func (ctx *Context) Register() {
for _, t := range preSingletons {
ctx.RegisterPreSingletonType(t.name, t.factory)
}
for _, t := range moduleTypes {
ctx.RegisterModuleType(t.name, ModuleFactoryAdaptor(t.factory))
}
for _, t := range singletons {
ctx.RegisterSingletonType(t.name, t.factory)
}
registerMutators(ctx.Context, preArch, preDeps, postDeps)
// Register makevars after other singletons so they can export values through makevars
ctx.RegisterSingletonType("makevars", SingletonFactoryAdaptor(makeVarsSingletonFunc))
// Register env last so that it can track all used environment variables
ctx.RegisterSingletonType("env", SingletonFactoryAdaptor(EnvSingleton))
}
func ModuleTypeFactories() map[string]ModuleFactory {
ret := make(map[string]ModuleFactory)
for _, t := range moduleTypes {
ret[t.name] = t.factory
}
return ret
}
// Interface for registering build components.
//
// Provided to allow registration of build components to be shared between the runtime
// and test environments.
type RegistrationContext interface {
RegisterModuleType(name string, factory ModuleFactory)
RegisterSingletonType(name string, factory SingletonFactory)
PreArchMutators(f RegisterMutatorFunc)
PreDepsMutators(f RegisterMutatorFunc)
PostDepsMutators(f RegisterMutatorFunc)
}
// Used to register build components from an init() method, e.g.
//
// init() {
// RegisterBuildComponents(android.InitRegistrationContext)
// }
//
// func RegisterBuildComponents(ctx android.RegistrationContext) {
// ctx.RegisterModuleType(...)
// ...
// }
//
// Extracting the actual registration into a separate RegisterBuildComponents(ctx) function
// allows it to be used to initialize test context, e.g.
//
// ctx := android.NewTestContext()
// RegisterBuildComponents(ctx)
var InitRegistrationContext RegistrationContext = &initRegistrationContext{
moduleTypes: make(map[string]ModuleFactory),
singletonTypes: make(map[string]SingletonFactory),
}
// Make sure the TestContext implements RegistrationContext.
var _ RegistrationContext = (*TestContext)(nil)
type initRegistrationContext struct {
moduleTypes map[string]ModuleFactory
singletonTypes map[string]SingletonFactory
}
func (ctx *initRegistrationContext) RegisterModuleType(name string, factory ModuleFactory) {
if _, present := ctx.moduleTypes[name]; present {
panic(fmt.Sprintf("module type %q is already registered", name))
}
ctx.moduleTypes[name] = factory
RegisterModuleType(name, factory)
}
func (ctx *initRegistrationContext) RegisterSingletonType(name string, factory SingletonFactory) {
if _, present := ctx.singletonTypes[name]; present {
panic(fmt.Sprintf("singleton type %q is already registered", name))
}
ctx.singletonTypes[name] = factory
RegisterSingletonType(name, factory)
}
func (ctx *initRegistrationContext) PreArchMutators(f RegisterMutatorFunc) {
PreArchMutators(f)
}
func (ctx *initRegistrationContext) PreDepsMutators(f RegisterMutatorFunc) {
PreDepsMutators(f)
}
func (ctx *initRegistrationContext) PostDepsMutators(f RegisterMutatorFunc) {
PostDepsMutators(f)
}