Files
build_soong/android/register.go
Paul Duffin a80ef84652 Support registering hard coded pre arch mutators
Some pre arch mutators are hard coded into mutator.go and so could not
share code for registering those mutators between tests and runtime.
This change adds a new HardCodedPreArchMutators(RegisterMutatorFunc)
method to RegistrationContext which allows hard coded mutators to be
registered alongside other build components during init() and testing.

The method is treated as a noop on the InitRegistrationContext and
behaves just like the PreArchMutators(RegisterMutatorFunc) method on
the TestingContext.

Bug: 146540677
Test: m nothing
Change-Id: I6f8b1e2d54d9dc4e86f951ced61d1ee7b0fe4b2e
2020-01-15 11:17:57 +00:00

200 lines
5.9 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"fmt"
"github.com/google/blueprint"
)
type moduleType struct {
name string
factory ModuleFactory
}
var moduleTypes []moduleType
type singleton struct {
name string
factory blueprint.SingletonFactory
}
var singletons []singleton
var preSingletons []singleton
type mutator struct {
name string
bottomUpMutator blueprint.BottomUpMutator
topDownMutator blueprint.TopDownMutator
parallel bool
}
type ModuleFactory func() Module
// ModuleFactoryAdaptor wraps a ModuleFactory into a blueprint.ModuleFactory by converting a Module
// into a blueprint.Module and a list of property structs
func ModuleFactoryAdaptor(factory ModuleFactory) blueprint.ModuleFactory {
return func() (blueprint.Module, []interface{}) {
module := factory()
return module, module.GetProperties()
}
}
type SingletonFactory func() Singleton
// SingletonFactoryAdaptor wraps a SingletonFactory into a blueprint.SingletonFactory by converting
// a Singleton into a blueprint.Singleton
func SingletonFactoryAdaptor(factory SingletonFactory) blueprint.SingletonFactory {
return func() blueprint.Singleton {
singleton := factory()
if makevars, ok := singleton.(SingletonMakeVarsProvider); ok {
registerSingletonMakeVarsProvider(makevars)
}
return &singletonAdaptor{Singleton: singleton}
}
}
func RegisterModuleType(name string, factory ModuleFactory) {
moduleTypes = append(moduleTypes, moduleType{name, factory})
}
func RegisterSingletonType(name string, factory SingletonFactory) {
singletons = append(singletons, singleton{name, SingletonFactoryAdaptor(factory)})
}
func RegisterPreSingletonType(name string, factory SingletonFactory) {
preSingletons = append(preSingletons, singleton{name, SingletonFactoryAdaptor(factory)})
}
type Context struct {
*blueprint.Context
}
func NewContext() *Context {
ctx := &Context{blueprint.NewContext()}
ctx.SetSrcDir(absSrcDir)
return ctx
}
func (ctx *Context) Register() {
for _, t := range preSingletons {
ctx.RegisterPreSingletonType(t.name, t.factory)
}
for _, t := range moduleTypes {
ctx.RegisterModuleType(t.name, ModuleFactoryAdaptor(t.factory))
}
for _, t := range singletons {
ctx.RegisterSingletonType(t.name, t.factory)
}
registerMutators(ctx.Context, preArch, preDeps, postDeps)
// Register makevars after other singletons so they can export values through makevars
ctx.RegisterSingletonType("makevars", SingletonFactoryAdaptor(makeVarsSingletonFunc))
// Register env last so that it can track all used environment variables
ctx.RegisterSingletonType("env", SingletonFactoryAdaptor(EnvSingleton))
}
func ModuleTypeFactories() map[string]ModuleFactory {
ret := make(map[string]ModuleFactory)
for _, t := range moduleTypes {
ret[t.name] = t.factory
}
return ret
}
// Interface for registering build components.
//
// Provided to allow registration of build components to be shared between the runtime
// and test environments.
type RegistrationContext interface {
RegisterModuleType(name string, factory ModuleFactory)
RegisterSingletonType(name string, factory SingletonFactory)
PreArchMutators(f RegisterMutatorFunc)
// Register pre arch mutators that are hard coded into mutator.go.
//
// Only registers mutators for testing, is a noop on the InitRegistrationContext.
HardCodedPreArchMutators(f RegisterMutatorFunc)
PreDepsMutators(f RegisterMutatorFunc)
PostDepsMutators(f RegisterMutatorFunc)
}
// Used to register build components from an init() method, e.g.
//
// init() {
// RegisterBuildComponents(android.InitRegistrationContext)
// }
//
// func RegisterBuildComponents(ctx android.RegistrationContext) {
// ctx.RegisterModuleType(...)
// ...
// }
//
// Extracting the actual registration into a separate RegisterBuildComponents(ctx) function
// allows it to be used to initialize test context, e.g.
//
// ctx := android.NewTestContext()
// RegisterBuildComponents(ctx)
var InitRegistrationContext RegistrationContext = &initRegistrationContext{
moduleTypes: make(map[string]ModuleFactory),
singletonTypes: make(map[string]SingletonFactory),
}
// Make sure the TestContext implements RegistrationContext.
var _ RegistrationContext = (*TestContext)(nil)
type initRegistrationContext struct {
moduleTypes map[string]ModuleFactory
singletonTypes map[string]SingletonFactory
}
func (ctx *initRegistrationContext) RegisterModuleType(name string, factory ModuleFactory) {
if _, present := ctx.moduleTypes[name]; present {
panic(fmt.Sprintf("module type %q is already registered", name))
}
ctx.moduleTypes[name] = factory
RegisterModuleType(name, factory)
}
func (ctx *initRegistrationContext) RegisterSingletonType(name string, factory SingletonFactory) {
if _, present := ctx.singletonTypes[name]; present {
panic(fmt.Sprintf("singleton type %q is already registered", name))
}
ctx.singletonTypes[name] = factory
RegisterSingletonType(name, factory)
}
func (ctx *initRegistrationContext) PreArchMutators(f RegisterMutatorFunc) {
PreArchMutators(f)
}
func (ctx *initRegistrationContext) HardCodedPreArchMutators(f RegisterMutatorFunc) {
// Nothing to do as the mutators are hard code in preArch in mutator.go
}
func (ctx *initRegistrationContext) PreDepsMutators(f RegisterMutatorFunc) {
PreDepsMutators(f)
}
func (ctx *initRegistrationContext) PostDepsMutators(f RegisterMutatorFunc) {
PostDepsMutators(f)
}