Prepare for using Config when adding singletons by passing Config to NewTestContext and NewContext instead of to ctx.Register. This will enable a followup change to store SingletonMakeVarsProviders registered on the Context in the Config, which is necessary to run multiple tests in parallel without data races. Test: all soong tests Change-Id: Id229629a4e42ff4487d317241673837726c075fc
211 lines
6.3 KiB
Go
211 lines
6.3 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"fmt"
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"github.com/google/blueprint"
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)
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type moduleType struct {
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name string
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factory ModuleFactory
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}
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var moduleTypes []moduleType
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type singleton struct {
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name string
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factory blueprint.SingletonFactory
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}
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var singletons []singleton
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var preSingletons []singleton
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type mutator struct {
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name string
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bottomUpMutator blueprint.BottomUpMutator
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topDownMutator blueprint.TopDownMutator
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parallel bool
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}
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type ModuleFactory func() Module
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// ModuleFactoryAdaptor wraps a ModuleFactory into a blueprint.ModuleFactory by converting a Module
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// into a blueprint.Module and a list of property structs
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func ModuleFactoryAdaptor(factory ModuleFactory) blueprint.ModuleFactory {
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return func() (blueprint.Module, []interface{}) {
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module := factory()
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return module, module.GetProperties()
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}
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}
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type SingletonFactory func() Singleton
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// SingletonFactoryAdaptor wraps a SingletonFactory into a blueprint.SingletonFactory by converting
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// a Singleton into a blueprint.Singleton
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func SingletonFactoryAdaptor(factory SingletonFactory) blueprint.SingletonFactory {
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return func() blueprint.Singleton {
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singleton := factory()
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if makevars, ok := singleton.(SingletonMakeVarsProvider); ok {
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registerSingletonMakeVarsProvider(makevars)
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}
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return &singletonAdaptor{Singleton: singleton}
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}
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}
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func RegisterModuleType(name string, factory ModuleFactory) {
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moduleTypes = append(moduleTypes, moduleType{name, factory})
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}
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func RegisterSingletonType(name string, factory SingletonFactory) {
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singletons = append(singletons, singleton{name, SingletonFactoryAdaptor(factory)})
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}
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func RegisterPreSingletonType(name string, factory SingletonFactory) {
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preSingletons = append(preSingletons, singleton{name, SingletonFactoryAdaptor(factory)})
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}
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type Context struct {
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*blueprint.Context
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config Config
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}
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func NewContext(config Config) *Context {
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ctx := &Context{blueprint.NewContext(), config}
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ctx.SetSrcDir(absSrcDir)
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return ctx
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}
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func (ctx *Context) Register() {
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for _, t := range preSingletons {
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ctx.RegisterPreSingletonType(t.name, t.factory)
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}
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for _, t := range moduleTypes {
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ctx.RegisterModuleType(t.name, ModuleFactoryAdaptor(t.factory))
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}
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for _, t := range singletons {
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ctx.RegisterSingletonType(t.name, t.factory)
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}
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registerMutators(ctx.Context, preArch, preDeps, postDeps, finalDeps)
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ctx.RegisterSingletonType("bazeldeps", SingletonFactoryAdaptor(BazelSingleton))
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// Register phony just before makevars so it can write out its phony rules as Make rules
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ctx.RegisterSingletonType("phony", SingletonFactoryAdaptor(phonySingletonFactory))
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// Register makevars after other singletons so they can export values through makevars
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ctx.RegisterSingletonType("makevars", SingletonFactoryAdaptor(makeVarsSingletonFunc))
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// Register env last so that it can track all used environment variables
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ctx.RegisterSingletonType("env", SingletonFactoryAdaptor(EnvSingleton))
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}
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func ModuleTypeFactories() map[string]ModuleFactory {
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ret := make(map[string]ModuleFactory)
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for _, t := range moduleTypes {
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ret[t.name] = t.factory
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}
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return ret
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}
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// Interface for registering build components.
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//
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// Provided to allow registration of build components to be shared between the runtime
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// and test environments.
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type RegistrationContext interface {
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RegisterModuleType(name string, factory ModuleFactory)
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RegisterSingletonType(name string, factory SingletonFactory)
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PreArchMutators(f RegisterMutatorFunc)
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// Register pre arch mutators that are hard coded into mutator.go.
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//
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// Only registers mutators for testing, is a noop on the InitRegistrationContext.
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HardCodedPreArchMutators(f RegisterMutatorFunc)
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PreDepsMutators(f RegisterMutatorFunc)
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PostDepsMutators(f RegisterMutatorFunc)
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FinalDepsMutators(f RegisterMutatorFunc)
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}
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// Used to register build components from an init() method, e.g.
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//
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// init() {
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// RegisterBuildComponents(android.InitRegistrationContext)
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// }
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//
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// func RegisterBuildComponents(ctx android.RegistrationContext) {
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// ctx.RegisterModuleType(...)
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// ...
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// }
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//
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// Extracting the actual registration into a separate RegisterBuildComponents(ctx) function
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// allows it to be used to initialize test context, e.g.
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//
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// ctx := android.NewTestContext(config)
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// RegisterBuildComponents(ctx)
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var InitRegistrationContext RegistrationContext = &initRegistrationContext{
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moduleTypes: make(map[string]ModuleFactory),
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singletonTypes: make(map[string]SingletonFactory),
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}
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// Make sure the TestContext implements RegistrationContext.
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var _ RegistrationContext = (*TestContext)(nil)
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type initRegistrationContext struct {
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moduleTypes map[string]ModuleFactory
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singletonTypes map[string]SingletonFactory
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}
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func (ctx *initRegistrationContext) RegisterModuleType(name string, factory ModuleFactory) {
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if _, present := ctx.moduleTypes[name]; present {
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panic(fmt.Sprintf("module type %q is already registered", name))
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}
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ctx.moduleTypes[name] = factory
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RegisterModuleType(name, factory)
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}
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func (ctx *initRegistrationContext) RegisterSingletonType(name string, factory SingletonFactory) {
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if _, present := ctx.singletonTypes[name]; present {
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panic(fmt.Sprintf("singleton type %q is already registered", name))
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}
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ctx.singletonTypes[name] = factory
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RegisterSingletonType(name, factory)
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}
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func (ctx *initRegistrationContext) PreArchMutators(f RegisterMutatorFunc) {
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PreArchMutators(f)
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}
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func (ctx *initRegistrationContext) HardCodedPreArchMutators(f RegisterMutatorFunc) {
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// Nothing to do as the mutators are hard code in preArch in mutator.go
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}
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func (ctx *initRegistrationContext) PreDepsMutators(f RegisterMutatorFunc) {
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PreDepsMutators(f)
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}
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func (ctx *initRegistrationContext) PostDepsMutators(f RegisterMutatorFunc) {
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PostDepsMutators(f)
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}
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func (ctx *initRegistrationContext) FinalDepsMutators(f RegisterMutatorFunc) {
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FinalDepsMutators(f)
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}
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