Files
build_soong/android/mutator.go
Paul Duffin c988c8e202 Move prebuilts mutators after defaults have been applied
A follow up change will add a mechanism for a module to register a hook
that is called after any defaults have been applied. That is intended
for use by modules like java_sdk_library that create child modules that
are dependent upon properties that could be supplied by defaults.

Creating those child modules after prebuilts mutators are run will
cause problems if those child modules clash with prebuilts modules.
Moving the prebuilts mutators after the defaults mutators will fix
that.

Tests are currently being run with the mutators in different orders so
this change also cleans that up so they are consistent with the actual
code that is being run.

Bug: 155295806
Test: m checkbuild
Change-Id: I825c6df09058fb3a45db196661959eb332aca2f3
2020-05-06 08:55:16 +01:00

402 lines
12 KiB
Go

// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package android
import (
"reflect"
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
)
// Phases:
// run Pre-arch mutators
// run archMutator
// run Pre-deps mutators
// run depsMutator
// run PostDeps mutators
// run FinalDeps mutators (CreateVariations disallowed in this phase)
// continue on to GenerateAndroidBuildActions
func registerMutatorsToContext(ctx *blueprint.Context, mutators []*mutator) {
for _, t := range mutators {
var handle blueprint.MutatorHandle
if t.bottomUpMutator != nil {
handle = ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator)
} else if t.topDownMutator != nil {
handle = ctx.RegisterTopDownMutator(t.name, t.topDownMutator)
}
if t.parallel {
handle.Parallel()
}
}
}
func registerMutators(ctx *blueprint.Context, preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) {
mctx := &registerMutatorsContext{}
register := func(funcs []RegisterMutatorFunc) {
for _, f := range funcs {
f(mctx)
}
}
register(preArch)
register(preDeps)
mctx.BottomUp("deps", depsMutator).Parallel()
register(postDeps)
mctx.finalPhase = true
register(finalDeps)
registerMutatorsToContext(ctx, mctx.mutators)
}
type registerMutatorsContext struct {
mutators []*mutator
finalPhase bool
}
type RegisterMutatorsContext interface {
TopDown(name string, m TopDownMutator) MutatorHandle
BottomUp(name string, m BottomUpMutator) MutatorHandle
}
type RegisterMutatorFunc func(RegisterMutatorsContext)
var preArch = []RegisterMutatorFunc{
RegisterNamespaceMutator,
// Check the visibility rules are valid.
//
// This must run after the package renamer mutators so that any issues found during
// validation of the package's default_visibility property are reported using the
// correct package name and not the synthetic name.
//
// This must also be run before defaults mutators as the rules for validation are
// different before checking the rules than they are afterwards. e.g.
// visibility: ["//visibility:private", "//visibility:public"]
// would be invalid if specified in a module definition but is valid if it results
// from something like this:
//
// defaults {
// name: "defaults",
// // Be inaccessible outside a package by default.
// visibility: ["//visibility:private"]
// }
//
// defaultable_module {
// name: "defaultable_module",
// defaults: ["defaults"],
// // Override the default.
// visibility: ["//visibility:public"]
// }
//
RegisterVisibilityRuleChecker,
// Apply properties from defaults modules to the referencing modules.
RegisterDefaultsPreArchMutators,
// Create an association between prebuilt modules and their corresponding source
// modules (if any).
RegisterPrebuiltsPreArchMutators,
// Gather the visibility rules for all modules for us during visibility enforcement.
//
// This must come after the defaults mutators to ensure that any visibility supplied
// in a defaults module has been successfully applied before the rules are gathered.
RegisterVisibilityRuleGatherer,
}
func registerArchMutator(ctx RegisterMutatorsContext) {
ctx.BottomUp("os", osMutator).Parallel()
ctx.BottomUp("image", imageMutator).Parallel()
ctx.BottomUp("arch", archMutator).Parallel()
}
var preDeps = []RegisterMutatorFunc{
registerArchMutator,
}
var postDeps = []RegisterMutatorFunc{
registerPathDepsMutator,
RegisterPrebuiltsPostDepsMutators,
RegisterVisibilityRuleEnforcer,
RegisterNeverallowMutator,
RegisterOverridePostDepsMutators,
}
var finalDeps = []RegisterMutatorFunc{}
func PreArchMutators(f RegisterMutatorFunc) {
preArch = append(preArch, f)
}
func PreDepsMutators(f RegisterMutatorFunc) {
preDeps = append(preDeps, f)
}
func PostDepsMutators(f RegisterMutatorFunc) {
postDeps = append(postDeps, f)
}
func FinalDepsMutators(f RegisterMutatorFunc) {
finalDeps = append(finalDeps, f)
}
type TopDownMutator func(TopDownMutatorContext)
type TopDownMutatorContext interface {
BaseModuleContext
MutatorName() string
Rename(name string)
CreateModule(ModuleFactory, ...interface{}) Module
}
type topDownMutatorContext struct {
bp blueprint.TopDownMutatorContext
baseModuleContext
}
type BottomUpMutator func(BottomUpMutatorContext)
type BottomUpMutatorContext interface {
BaseModuleContext
MutatorName() string
Rename(name string)
AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string)
AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
CreateVariations(...string) []Module
CreateLocalVariations(...string) []Module
SetDependencyVariation(string)
SetDefaultDependencyVariation(*string)
AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
ReplaceDependencies(string)
AliasVariation(variationName string)
}
type bottomUpMutatorContext struct {
bp blueprint.BottomUpMutatorContext
baseModuleContext
finalPhase bool
}
func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
finalPhase := x.finalPhase
f := func(ctx blueprint.BottomUpMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
actx := &bottomUpMutatorContext{
bp: ctx,
baseModuleContext: a.base().baseModuleContextFactory(ctx),
finalPhase: finalPhase,
}
m(actx)
}
}
mutator := &mutator{name: name, bottomUpMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
f := func(ctx blueprint.TopDownMutatorContext) {
if a, ok := ctx.Module().(Module); ok {
actx := &topDownMutatorContext{
bp: ctx,
baseModuleContext: a.base().baseModuleContextFactory(ctx),
}
m(actx)
}
}
mutator := &mutator{name: name, topDownMutator: f}
x.mutators = append(x.mutators, mutator)
return mutator
}
type MutatorHandle interface {
Parallel() MutatorHandle
}
func (mutator *mutator) Parallel() MutatorHandle {
mutator.parallel = true
return mutator
}
func depsMutator(ctx BottomUpMutatorContext) {
if m, ok := ctx.Module().(Module); ok && m.Enabled() {
m.DepsMutator(ctx)
}
}
func (t *topDownMutatorContext) AppendProperties(props ...interface{}) {
for _, p := range props {
err := proptools.AppendMatchingProperties(t.Module().base().customizableProperties,
p, nil)
if err != nil {
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
} else {
panic(err)
}
}
}
}
func (t *topDownMutatorContext) PrependProperties(props ...interface{}) {
for _, p := range props {
err := proptools.PrependMatchingProperties(t.Module().base().customizableProperties,
p, nil)
if err != nil {
if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
} else {
panic(err)
}
}
}
}
// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
func (t *topDownMutatorContext) MutatorName() string {
return t.bp.MutatorName()
}
func (t *topDownMutatorContext) Rename(name string) {
t.bp.Rename(name)
t.Module().base().commonProperties.DebugName = name
}
func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
inherited := []interface{}{&t.Module().base().commonProperties}
module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), append(inherited, props...)...).(Module)
if t.Module().base().variableProperties != nil && module.base().variableProperties != nil {
src := t.Module().base().variableProperties
dst := []interface{}{
module.base().variableProperties,
// Put an empty copy of the src properties into dst so that properties in src that are not in dst
// don't cause a "failed to find property to extend" error.
proptools.CloneEmptyProperties(reflect.ValueOf(src)).Interface(),
}
err := proptools.AppendMatchingProperties(dst, src, nil)
if err != nil {
panic(err)
}
}
return module
}
func (b *bottomUpMutatorContext) MutatorName() string {
return b.bp.MutatorName()
}
func (b *bottomUpMutatorContext) Rename(name string) {
b.bp.Rename(name)
b.Module().base().commonProperties.DebugName = name
}
func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) {
b.bp.AddDependency(module, tag, name...)
}
func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
b.bp.AddReverseDependency(module, tag, name)
}
func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
if b.finalPhase {
panic("CreateVariations not allowed in FinalDepsMutators")
}
modules := b.bp.CreateVariations(variations...)
aModules := make([]Module, len(modules))
for i := range variations {
aModules[i] = modules[i].(Module)
base := aModules[i].base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
}
return aModules
}
func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
if b.finalPhase {
panic("CreateLocalVariations not allowed in FinalDepsMutators")
}
modules := b.bp.CreateLocalVariations(variations...)
aModules := make([]Module, len(modules))
for i := range variations {
aModules[i] = modules[i].(Module)
base := aModules[i].base()
base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
}
return aModules
}
func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
b.bp.SetDependencyVariation(variation)
}
func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
b.bp.SetDefaultDependencyVariation(variation)
}
func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
names ...string) {
b.bp.AddVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
tag blueprint.DependencyTag, names ...string) {
b.bp.AddFarVariationDependencies(variations, tag, names...)
}
func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
b.bp.AddInterVariantDependency(tag, from, to)
}
func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
b.bp.ReplaceDependencies(name)
}
func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
b.bp.AliasVariation(variationName)
}