A follow up change will add a mechanism for a module to register a hook that is called after any defaults have been applied. That is intended for use by modules like java_sdk_library that create child modules that are dependent upon properties that could be supplied by defaults. Creating those child modules after prebuilts mutators are run will cause problems if those child modules clash with prebuilts modules. Moving the prebuilts mutators after the defaults mutators will fix that. Tests are currently being run with the mutators in different orders so this change also cleans that up so they are consistent with the actual code that is being run. Bug: 155295806 Test: m checkbuild Change-Id: I825c6df09058fb3a45db196661959eb332aca2f3
402 lines
12 KiB
Go
402 lines
12 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"reflect"
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"github.com/google/blueprint"
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"github.com/google/blueprint/proptools"
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)
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// Phases:
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// run Pre-arch mutators
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// run archMutator
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// run Pre-deps mutators
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// run depsMutator
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// run PostDeps mutators
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// run FinalDeps mutators (CreateVariations disallowed in this phase)
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// continue on to GenerateAndroidBuildActions
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func registerMutatorsToContext(ctx *blueprint.Context, mutators []*mutator) {
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for _, t := range mutators {
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var handle blueprint.MutatorHandle
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if t.bottomUpMutator != nil {
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handle = ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator)
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} else if t.topDownMutator != nil {
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handle = ctx.RegisterTopDownMutator(t.name, t.topDownMutator)
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}
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if t.parallel {
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handle.Parallel()
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}
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}
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}
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func registerMutators(ctx *blueprint.Context, preArch, preDeps, postDeps, finalDeps []RegisterMutatorFunc) {
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mctx := ®isterMutatorsContext{}
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register := func(funcs []RegisterMutatorFunc) {
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for _, f := range funcs {
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f(mctx)
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}
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}
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register(preArch)
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register(preDeps)
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mctx.BottomUp("deps", depsMutator).Parallel()
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register(postDeps)
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mctx.finalPhase = true
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register(finalDeps)
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registerMutatorsToContext(ctx, mctx.mutators)
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}
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type registerMutatorsContext struct {
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mutators []*mutator
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finalPhase bool
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}
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type RegisterMutatorsContext interface {
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TopDown(name string, m TopDownMutator) MutatorHandle
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BottomUp(name string, m BottomUpMutator) MutatorHandle
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}
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type RegisterMutatorFunc func(RegisterMutatorsContext)
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var preArch = []RegisterMutatorFunc{
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RegisterNamespaceMutator,
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// Check the visibility rules are valid.
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//
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// This must run after the package renamer mutators so that any issues found during
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// validation of the package's default_visibility property are reported using the
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// correct package name and not the synthetic name.
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//
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// This must also be run before defaults mutators as the rules for validation are
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// different before checking the rules than they are afterwards. e.g.
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// visibility: ["//visibility:private", "//visibility:public"]
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// would be invalid if specified in a module definition but is valid if it results
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// from something like this:
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//
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// defaults {
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// name: "defaults",
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// // Be inaccessible outside a package by default.
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// visibility: ["//visibility:private"]
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// }
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//
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// defaultable_module {
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// name: "defaultable_module",
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// defaults: ["defaults"],
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// // Override the default.
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// visibility: ["//visibility:public"]
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// }
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//
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RegisterVisibilityRuleChecker,
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// Apply properties from defaults modules to the referencing modules.
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RegisterDefaultsPreArchMutators,
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// Create an association between prebuilt modules and their corresponding source
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// modules (if any).
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RegisterPrebuiltsPreArchMutators,
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// Gather the visibility rules for all modules for us during visibility enforcement.
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//
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// This must come after the defaults mutators to ensure that any visibility supplied
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// in a defaults module has been successfully applied before the rules are gathered.
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RegisterVisibilityRuleGatherer,
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}
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func registerArchMutator(ctx RegisterMutatorsContext) {
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ctx.BottomUp("os", osMutator).Parallel()
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ctx.BottomUp("image", imageMutator).Parallel()
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ctx.BottomUp("arch", archMutator).Parallel()
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}
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var preDeps = []RegisterMutatorFunc{
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registerArchMutator,
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}
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var postDeps = []RegisterMutatorFunc{
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registerPathDepsMutator,
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RegisterPrebuiltsPostDepsMutators,
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RegisterVisibilityRuleEnforcer,
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RegisterNeverallowMutator,
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RegisterOverridePostDepsMutators,
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}
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var finalDeps = []RegisterMutatorFunc{}
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func PreArchMutators(f RegisterMutatorFunc) {
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preArch = append(preArch, f)
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}
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func PreDepsMutators(f RegisterMutatorFunc) {
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preDeps = append(preDeps, f)
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}
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func PostDepsMutators(f RegisterMutatorFunc) {
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postDeps = append(postDeps, f)
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}
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func FinalDepsMutators(f RegisterMutatorFunc) {
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finalDeps = append(finalDeps, f)
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}
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type TopDownMutator func(TopDownMutatorContext)
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type TopDownMutatorContext interface {
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BaseModuleContext
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MutatorName() string
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Rename(name string)
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CreateModule(ModuleFactory, ...interface{}) Module
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}
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type topDownMutatorContext struct {
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bp blueprint.TopDownMutatorContext
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baseModuleContext
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}
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type BottomUpMutator func(BottomUpMutatorContext)
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type BottomUpMutatorContext interface {
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BaseModuleContext
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MutatorName() string
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Rename(name string)
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string)
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AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string)
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CreateVariations(...string) []Module
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CreateLocalVariations(...string) []Module
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SetDependencyVariation(string)
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SetDefaultDependencyVariation(*string)
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AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
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AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module)
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ReplaceDependencies(string)
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AliasVariation(variationName string)
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}
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type bottomUpMutatorContext struct {
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bp blueprint.BottomUpMutatorContext
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baseModuleContext
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finalPhase bool
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}
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func (x *registerMutatorsContext) BottomUp(name string, m BottomUpMutator) MutatorHandle {
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finalPhase := x.finalPhase
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f := func(ctx blueprint.BottomUpMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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actx := &bottomUpMutatorContext{
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bp: ctx,
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baseModuleContext: a.base().baseModuleContextFactory(ctx),
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finalPhase: finalPhase,
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}
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m(actx)
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}
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}
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mutator := &mutator{name: name, bottomUpMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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func (x *registerMutatorsContext) TopDown(name string, m TopDownMutator) MutatorHandle {
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f := func(ctx blueprint.TopDownMutatorContext) {
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if a, ok := ctx.Module().(Module); ok {
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actx := &topDownMutatorContext{
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bp: ctx,
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baseModuleContext: a.base().baseModuleContextFactory(ctx),
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}
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m(actx)
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}
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}
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mutator := &mutator{name: name, topDownMutator: f}
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x.mutators = append(x.mutators, mutator)
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return mutator
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}
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type MutatorHandle interface {
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Parallel() MutatorHandle
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}
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func (mutator *mutator) Parallel() MutatorHandle {
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mutator.parallel = true
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return mutator
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}
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func depsMutator(ctx BottomUpMutatorContext) {
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if m, ok := ctx.Module().(Module); ok && m.Enabled() {
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m.DepsMutator(ctx)
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}
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}
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func (t *topDownMutatorContext) AppendProperties(props ...interface{}) {
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for _, p := range props {
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err := proptools.AppendMatchingProperties(t.Module().base().customizableProperties,
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p, nil)
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if err != nil {
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if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
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t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
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} else {
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panic(err)
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}
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}
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}
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}
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func (t *topDownMutatorContext) PrependProperties(props ...interface{}) {
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for _, p := range props {
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err := proptools.PrependMatchingProperties(t.Module().base().customizableProperties,
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p, nil)
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if err != nil {
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if propertyErr, ok := err.(*proptools.ExtendPropertyError); ok {
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t.PropertyErrorf(propertyErr.Property, "%s", propertyErr.Err.Error())
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} else {
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panic(err)
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}
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}
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}
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}
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// android.topDownMutatorContext either has to embed blueprint.TopDownMutatorContext, in which case every method that
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// has an overridden version in android.BaseModuleContext has to be manually forwarded to BaseModuleContext to avoid
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// ambiguous method errors, or it has to store a blueprint.TopDownMutatorContext non-embedded, in which case every
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// non-overridden method has to be forwarded. There are fewer non-overridden methods, so use the latter. The following
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// methods forward to the identical blueprint versions for topDownMutatorContext and bottomUpMutatorContext.
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func (t *topDownMutatorContext) MutatorName() string {
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return t.bp.MutatorName()
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}
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func (t *topDownMutatorContext) Rename(name string) {
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t.bp.Rename(name)
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t.Module().base().commonProperties.DebugName = name
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}
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func (t *topDownMutatorContext) CreateModule(factory ModuleFactory, props ...interface{}) Module {
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inherited := []interface{}{&t.Module().base().commonProperties}
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module := t.bp.CreateModule(ModuleFactoryAdaptor(factory), append(inherited, props...)...).(Module)
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if t.Module().base().variableProperties != nil && module.base().variableProperties != nil {
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src := t.Module().base().variableProperties
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dst := []interface{}{
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module.base().variableProperties,
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// Put an empty copy of the src properties into dst so that properties in src that are not in dst
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// don't cause a "failed to find property to extend" error.
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proptools.CloneEmptyProperties(reflect.ValueOf(src)).Interface(),
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}
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err := proptools.AppendMatchingProperties(dst, src, nil)
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if err != nil {
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panic(err)
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}
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}
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return module
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}
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func (b *bottomUpMutatorContext) MutatorName() string {
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return b.bp.MutatorName()
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}
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func (b *bottomUpMutatorContext) Rename(name string) {
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b.bp.Rename(name)
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b.Module().base().commonProperties.DebugName = name
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}
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func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) {
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b.bp.AddDependency(module, tag, name...)
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}
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func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
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b.bp.AddReverseDependency(module, tag, name)
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}
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func (b *bottomUpMutatorContext) CreateVariations(variations ...string) []Module {
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if b.finalPhase {
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panic("CreateVariations not allowed in FinalDepsMutators")
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}
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modules := b.bp.CreateVariations(variations...)
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aModules := make([]Module, len(modules))
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for i := range variations {
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aModules[i] = modules[i].(Module)
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base := aModules[i].base()
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base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
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base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
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}
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return aModules
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}
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func (b *bottomUpMutatorContext) CreateLocalVariations(variations ...string) []Module {
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if b.finalPhase {
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panic("CreateLocalVariations not allowed in FinalDepsMutators")
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}
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modules := b.bp.CreateLocalVariations(variations...)
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aModules := make([]Module, len(modules))
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for i := range variations {
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aModules[i] = modules[i].(Module)
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base := aModules[i].base()
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base.commonProperties.DebugMutators = append(base.commonProperties.DebugMutators, b.MutatorName())
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base.commonProperties.DebugVariations = append(base.commonProperties.DebugVariations, variations[i])
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}
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return aModules
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}
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func (b *bottomUpMutatorContext) SetDependencyVariation(variation string) {
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b.bp.SetDependencyVariation(variation)
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}
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func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string) {
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b.bp.SetDefaultDependencyVariation(variation)
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}
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func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
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names ...string) {
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b.bp.AddVariationDependencies(variations, tag, names...)
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}
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func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
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tag blueprint.DependencyTag, names ...string) {
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b.bp.AddFarVariationDependencies(variations, tag, names...)
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}
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func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
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b.bp.AddInterVariantDependency(tag, from, to)
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}
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func (b *bottomUpMutatorContext) ReplaceDependencies(name string) {
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b.bp.ReplaceDependencies(name)
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}
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func (b *bottomUpMutatorContext) AliasVariation(variationName string) {
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b.bp.AliasVariation(variationName)
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}
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