Fix mutator registration for tests to allow different tests in the same package to register different mutators. Allow tests to track the resulting ModuleBuildParams objects to use in assertions, and provide helpers for getting them. For example: config := android.TestConfig(buildDir) ctx := android.NewTestContext() ctx.RegisterModuleType(...) ctx.MockFileSystem(...) ctx.ParseBlueprintsFile("Android.bp") ctx.PrepareBuildActions(config) ctx.Register() // Get the Inputs value passed to the javac rule for the foo module inputs := ctx.ModuleForTests("foo".Rule("javac").Inputs Test: java_test.go Change-Id: I10c82967f5f3586d2c176f169906b571ed82fc73
84 lines
2.1 KiB
Go
84 lines
2.1 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"github.com/google/blueprint"
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)
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type moduleType struct {
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name string
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factory blueprint.ModuleFactory
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}
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var moduleTypes []moduleType
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type singleton struct {
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name string
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factory blueprint.SingletonFactory
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}
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var singletons []singleton
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type mutator struct {
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name string
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bottomUpMutator blueprint.BottomUpMutator
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topDownMutator blueprint.TopDownMutator
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parallel bool
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}
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var mutators []*mutator
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type ModuleFactory func() Module
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// ModuleFactoryAdapter Wraps a ModuleFactory into a blueprint.ModuleFactory by converting an Module
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// into a blueprint.Module and a list of property structs
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func ModuleFactoryAdaptor(factory ModuleFactory) blueprint.ModuleFactory {
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return func() (blueprint.Module, []interface{}) {
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module := factory()
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return module, module.GetProperties()
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}
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}
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func RegisterModuleType(name string, factory ModuleFactory) {
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moduleTypes = append(moduleTypes, moduleType{name, ModuleFactoryAdaptor(factory)})
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}
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func RegisterSingletonType(name string, factory blueprint.SingletonFactory) {
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singletons = append(singletons, singleton{name, factory})
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}
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type Context struct {
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*blueprint.Context
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}
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func NewContext() *Context {
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return &Context{blueprint.NewContext()}
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}
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func (ctx *Context) Register() {
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for _, t := range moduleTypes {
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ctx.RegisterModuleType(t.name, t.factory)
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}
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for _, t := range singletons {
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ctx.RegisterSingletonType(t.name, t.factory)
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}
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registerMutators(ctx.Context, preArch, preDeps, postDeps)
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ctx.RegisterSingletonType("env", EnvSingleton)
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}
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