Test: Manually generated CMakeLists.txt for gui/ui/aapt2. Change-Id: I7dedc300c1e50b8e39bc58091b650c0bbe2c62da
84 lines
2.0 KiB
Go
84 lines
2.0 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
package android
|
|
|
|
import (
|
|
"sync"
|
|
|
|
"github.com/google/blueprint"
|
|
)
|
|
|
|
type moduleType struct {
|
|
name string
|
|
factory blueprint.ModuleFactory
|
|
}
|
|
|
|
var moduleTypes []moduleType
|
|
|
|
type singleton struct {
|
|
name string
|
|
factory blueprint.SingletonFactory
|
|
}
|
|
|
|
var singletons []singleton
|
|
|
|
type mutator struct {
|
|
name string
|
|
bottomUpMutator blueprint.BottomUpMutator
|
|
topDownMutator blueprint.TopDownMutator
|
|
parallel bool
|
|
}
|
|
|
|
var mutators []*mutator
|
|
|
|
func RegisterModuleType(name string, factory blueprint.ModuleFactory) {
|
|
moduleTypes = append(moduleTypes, moduleType{name, factory})
|
|
}
|
|
|
|
func RegisterSingletonType(name string, factory blueprint.SingletonFactory) {
|
|
singletons = append(singletons, singleton{name, factory})
|
|
}
|
|
|
|
var registerMutatorsOnce sync.Once
|
|
|
|
func NewContext() *blueprint.Context {
|
|
ctx := blueprint.NewContext()
|
|
|
|
for _, t := range moduleTypes {
|
|
ctx.RegisterModuleType(t.name, t.factory)
|
|
}
|
|
|
|
for _, t := range singletons {
|
|
ctx.RegisterSingletonType(t.name, t.factory)
|
|
}
|
|
|
|
registerMutatorsOnce.Do(registerMutators)
|
|
|
|
for _, t := range mutators {
|
|
var handle blueprint.MutatorHandle
|
|
if t.bottomUpMutator != nil {
|
|
handle = ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator)
|
|
} else if t.topDownMutator != nil {
|
|
handle = ctx.RegisterTopDownMutator(t.name, t.topDownMutator)
|
|
}
|
|
if t.parallel {
|
|
handle.Parallel()
|
|
}
|
|
}
|
|
ctx.RegisterSingletonType("env", EnvSingleton)
|
|
|
|
return ctx
|
|
}
|