Append .Parallel() to all of the RegisterBottomUpMutator calls to tell Blueprint it can run them in parallel. Test: identical build.ninja, passes race detector Change-Id: I969a0689522d4cba7c8ff51e2aa00fe2fd338a89
94 lines
2.3 KiB
Go
94 lines
2.3 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package soong
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import "github.com/google/blueprint"
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type moduleType struct {
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name string
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factory blueprint.ModuleFactory
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}
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var moduleTypes []moduleType
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type singleton struct {
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name string
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factory blueprint.SingletonFactory
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}
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var singletons []singleton
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type mutator struct {
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name string
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bottomUpMutator blueprint.BottomUpMutator
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topDownMutator blueprint.TopDownMutator
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parallel bool
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}
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var mutators []*mutator
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func RegisterModuleType(name string, factory blueprint.ModuleFactory) {
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moduleTypes = append(moduleTypes, moduleType{name, factory})
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}
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func RegisterSingletonType(name string, factory blueprint.SingletonFactory) {
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singletons = append(singletons, singleton{name, factory})
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}
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func RegisterBottomUpMutator(name string, m blueprint.BottomUpMutator) BottomUpMutatorHandle {
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mutator := &mutator{name: name, bottomUpMutator: m}
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mutators = append(mutators, mutator)
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return mutator
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}
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func RegisterTopDownMutator(name string, m blueprint.TopDownMutator) {
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mutators = append(mutators, &mutator{name: name, topDownMutator: m})
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}
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type BottomUpMutatorHandle interface {
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Parallel() BottomUpMutatorHandle
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}
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func (mutator *mutator) Parallel() BottomUpMutatorHandle {
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mutator.parallel = true
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return mutator
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}
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func NewContext() *blueprint.Context {
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ctx := blueprint.NewContext()
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for _, t := range moduleTypes {
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ctx.RegisterModuleType(t.name, t.factory)
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}
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for _, t := range singletons {
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ctx.RegisterSingletonType(t.name, t.factory)
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}
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for _, t := range mutators {
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if t.bottomUpMutator != nil {
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handle := ctx.RegisterBottomUpMutator(t.name, t.bottomUpMutator)
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if t.parallel {
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handle.Parallel()
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}
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}
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if t.topDownMutator != nil {
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ctx.RegisterTopDownMutator(t.name, t.topDownMutator)
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}
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}
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return ctx
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}
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