Files
build_soong/ui/status/build_progress_proto/build_progress.proto
Dan Willemsen 4591b6496d Upgrade to golang protobuf api v2
Major operations:
 * Fix the go_package entries to be consistent, as the new tool
   complains when it doesn't have a '/'.
 * Regenerate with the new protoc-gen-go tool.
 * github.com/golang/protobuf -> google.golang.org/protobuf
 * proto.[Un]MarshalText -> prototext.[Un]Marshal

Change-Id: Ie1147bd2457fafb66ba555461b3bf14f0561a25d
2021-07-23 11:12:05 -07:00

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1.6 KiB
Protocol Buffer

// Copyright 2020 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto2";
package soong_build_progress;
option go_package = "android/soong/ui/status/build_progress_proto";
message BuildProgress {
// Total number of actions in a build. The total actions will increase
// and might decrease during the course of a build.
optional uint64 total_actions = 1;
// Total number of completed build actions. This value will never decrease
// and finished_actions <= total_actions. At one point of the build, the
// finished_actions will be equal to total_actions. This may not represent
// that the build is completed as the total_actions may be increased for
// additional counted work or is doing non-counted work.
optional uint64 finished_actions = 2;
// Total number of current actions being executed during a course of a
// build and current_actions + finished_actions <= total_actions.
optional uint64 current_actions = 3;
// Total number of actions that reported as a failure.
optional uint64 failed_actions = 4;
}