The registration of module types and singletons is duplicated between init() functions that register them for use in the build runtime and test context creation code that registers them for testing. This is a proof of concept for a mechanism that will allow the code to be shared. It defines a RegistrationContext interface that is implemented by both the TestContext and the new initRegistrationContext type. An instance of the the latter is available through the InitRegistrationContext variable. The intent is that the registration of the module types and singleton types will be extracted from the init() function into a separate function that takes a RegistrationContext parameter. That method is called from init() passing in the InitRegistrationContext and from a test passing in the TestContext. Something like this: func init() { RegisterBuildComponents(android.InitRegistrationContext) } func RegisterBuildComponents(ctx android.RegistrationContext) { ctx.RegisterModuleType(....) .... } A test would do something like this: ctx := android.NewTestContext() RegisterBuildComponents(ctx) Test: m nothing Change-Id: I97173cabb6d6cf7ce98fdb5f73418438b1997b35
157 lines
4.6 KiB
Go
157 lines
4.6 KiB
Go
// Copyright 2015 Google Inc. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package android
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import (
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"github.com/google/blueprint"
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)
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type moduleType struct {
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name string
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factory ModuleFactory
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}
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var moduleTypes []moduleType
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type singleton struct {
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name string
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factory blueprint.SingletonFactory
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}
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var singletons []singleton
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var preSingletons []singleton
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type mutator struct {
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name string
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bottomUpMutator blueprint.BottomUpMutator
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topDownMutator blueprint.TopDownMutator
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parallel bool
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}
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type ModuleFactory func() Module
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// ModuleFactoryAdaptor wraps a ModuleFactory into a blueprint.ModuleFactory by converting a Module
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// into a blueprint.Module and a list of property structs
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func ModuleFactoryAdaptor(factory ModuleFactory) blueprint.ModuleFactory {
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return func() (blueprint.Module, []interface{}) {
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module := factory()
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return module, module.GetProperties()
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}
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}
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type SingletonFactory func() Singleton
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// SingletonFactoryAdaptor wraps a SingletonFactory into a blueprint.SingletonFactory by converting
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// a Singleton into a blueprint.Singleton
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func SingletonFactoryAdaptor(factory SingletonFactory) blueprint.SingletonFactory {
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return func() blueprint.Singleton {
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singleton := factory()
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if makevars, ok := singleton.(SingletonMakeVarsProvider); ok {
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registerSingletonMakeVarsProvider(makevars)
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}
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return &singletonAdaptor{Singleton: singleton}
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}
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}
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func RegisterModuleType(name string, factory ModuleFactory) {
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moduleTypes = append(moduleTypes, moduleType{name, factory})
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}
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func RegisterSingletonType(name string, factory SingletonFactory) {
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singletons = append(singletons, singleton{name, SingletonFactoryAdaptor(factory)})
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}
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func RegisterPreSingletonType(name string, factory SingletonFactory) {
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preSingletons = append(preSingletons, singleton{name, SingletonFactoryAdaptor(factory)})
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}
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type Context struct {
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*blueprint.Context
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}
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func NewContext() *Context {
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return &Context{blueprint.NewContext()}
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}
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func (ctx *Context) Register() {
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for _, t := range preSingletons {
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ctx.RegisterPreSingletonType(t.name, t.factory)
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}
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for _, t := range moduleTypes {
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ctx.RegisterModuleType(t.name, ModuleFactoryAdaptor(t.factory))
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}
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for _, t := range singletons {
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ctx.RegisterSingletonType(t.name, t.factory)
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}
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registerMutators(ctx.Context, preArch, preDeps, postDeps)
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// Register makevars after other singletons so they can export values through makevars
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ctx.RegisterSingletonType("makevars", SingletonFactoryAdaptor(makeVarsSingletonFunc))
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// Register env last so that it can track all used environment variables
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ctx.RegisterSingletonType("env", SingletonFactoryAdaptor(EnvSingleton))
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}
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func ModuleTypeFactories() map[string]ModuleFactory {
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ret := make(map[string]ModuleFactory)
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for _, t := range moduleTypes {
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ret[t.name] = t.factory
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}
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return ret
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}
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// Interface for registering build components.
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//
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// Provided to allow registration of build components to be shared between the runtime
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// and test environments.
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type RegistrationContext interface {
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RegisterModuleType(name string, factory ModuleFactory)
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RegisterSingletonType(name string, factory SingletonFactory)
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}
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// Used to register build components from an init() method, e.g.
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//
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// init() {
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// RegisterBuildComponents(android.InitRegistrationContext)
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// }
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//
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// func RegisterBuildComponents(ctx android.RegistrationContext) {
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// ctx.RegisterModuleType(...)
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// ...
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// }
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//
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// Extracting the actual registration into a separate RegisterBuildComponents(ctx) function
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// allows it to be used to initialize test context, e.g.
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//
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// ctx := android.NewTestContext()
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// RegisterBuildComponents(ctx)
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var InitRegistrationContext RegistrationContext = initRegistrationContext{}
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// Make sure the TestContext implements RegistrationContext.
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var _ RegistrationContext = (*TestContext)(nil)
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type initRegistrationContext struct{}
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func (ctx initRegistrationContext) RegisterModuleType(name string, factory ModuleFactory) {
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RegisterModuleType(name, factory)
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}
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func (ctx initRegistrationContext) RegisterSingletonType(name string, factory SingletonFactory) {
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RegisterSingletonType(name, factory)
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}
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