DeviceUsesClang should default to true
It defaults to true in Make now. Change-Id: Id216c35d4a4fc87ce19067a357561a7fc814cbbb
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@@ -261,7 +261,7 @@ func (c *config) DeviceUsesClang() bool {
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if c.ProductVariables.DeviceUsesClang != nil {
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return *c.ProductVariables.DeviceUsesClang
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}
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return false
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return true
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}
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func (c *config) ResourceOverlays() []SourcePath {
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