DeviceUsesClang should default to true

It defaults to true in Make now.

Change-Id: Id216c35d4a4fc87ce19067a357561a7fc814cbbb
This commit is contained in:
Dan Willemsen
2016-03-01 14:54:24 -08:00
parent 2808e09417
commit 0084d78abf

View File

@@ -261,7 +261,7 @@ func (c *config) DeviceUsesClang() bool {
if c.ProductVariables.DeviceUsesClang != nil {
return *c.ProductVariables.DeviceUsesClang
}
return false
return true
}
func (c *config) ResourceOverlays() []SourcePath {