Drop bootstrap.ninja.d
This also shaves off a couple seconds from the build. Test: `time m nothing` 2 times with and without the change Bug: 243699430 Change-Id: I5cc5cba2b98c845ddd6ba7c3b31ad678451afe41
This commit is contained in:
committed by
Usta (Tsering) Shrestha
parent
fb9ca5c7e2
commit
5bb4a5db9a
@@ -32,7 +32,6 @@ import (
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"github.com/google/blueprint"
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"github.com/google/blueprint/bootstrap"
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"github.com/google/blueprint/deptools"
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"github.com/google/blueprint/microfactory"
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"google.golang.org/protobuf/proto"
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@@ -344,12 +343,9 @@ func bootstrapBlueprint(ctx Context, config Config) {
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soongDocsInvocation},
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}
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bootstrapDeps := bootstrap.RunBlueprint(blueprintArgs, bootstrap.DoEverything, blueprintCtx, blueprintConfig)
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bootstrapDepFile := shared.JoinPath(config.SoongOutDir(), "bootstrap.ninja.d")
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err := deptools.WriteDepFile(bootstrapDepFile, blueprintArgs.OutFile, bootstrapDeps)
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if err != nil {
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ctx.Fatalf("Error writing depfile '%s': %s", bootstrapDepFile, err)
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}
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// since `bootstrap.ninja` is regenerated unconditionally, we ignore the deps, i.e. little
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// reason to write a `bootstrap.ninja.d` file
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_ = bootstrap.RunBlueprint(blueprintArgs, bootstrap.DoEverything, blueprintCtx, blueprintConfig)
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}
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func checkEnvironmentFile(currentEnv *Environment, envFile string) {
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