Drop bootstrap.ninja.d

This also shaves off a couple seconds from the build.

Test: `time m nothing` 2 times with and without the change
Bug: 243699430
Change-Id: I5cc5cba2b98c845ddd6ba7c3b31ad678451afe41
This commit is contained in:
usta
2022-08-24 12:53:46 -04:00
committed by Usta (Tsering) Shrestha
parent fb9ca5c7e2
commit 5bb4a5db9a

View File

@@ -32,7 +32,6 @@ import (
"github.com/google/blueprint"
"github.com/google/blueprint/bootstrap"
"github.com/google/blueprint/deptools"
"github.com/google/blueprint/microfactory"
"google.golang.org/protobuf/proto"
@@ -344,12 +343,9 @@ func bootstrapBlueprint(ctx Context, config Config) {
soongDocsInvocation},
}
bootstrapDeps := bootstrap.RunBlueprint(blueprintArgs, bootstrap.DoEverything, blueprintCtx, blueprintConfig)
bootstrapDepFile := shared.JoinPath(config.SoongOutDir(), "bootstrap.ninja.d")
err := deptools.WriteDepFile(bootstrapDepFile, blueprintArgs.OutFile, bootstrapDeps)
if err != nil {
ctx.Fatalf("Error writing depfile '%s': %s", bootstrapDepFile, err)
}
// since `bootstrap.ninja` is regenerated unconditionally, we ignore the deps, i.e. little
// reason to write a `bootstrap.ninja.d` file
_ = bootstrap.RunBlueprint(blueprintArgs, bootstrap.DoEverything, blueprintCtx, blueprintConfig)
}
func checkEnvironmentFile(currentEnv *Environment, envFile string) {